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@charcoal190.bsky.social

🇨🇦 25 | He/they | Bisexual autistic furry mess | I like puzzle games and sometimes platformers | pfp: https://picrew.me/en/image_maker/321535 DM for my Discord server

The people bitching about byte for byte ai assisted decomps are funny to me because as someone who worked on pokemerald- you have no idea how much work goes into that shit, and how much of it is just semantic analysis and shit that llms are good at. It's a genuine good fit, and legally green.

got a new pull quote for Derelict Star courtesy of Jonathan Blow. thank you so much for playing my game!

Reviews

"I seriously cannot recommend this game enough"
Raigan Burns


"It is absolutely lovely"
Daniel Linssen

"The intro level made me rage quit"
Jonathan Blow

I gave Braid an A+ back in my press days. I spent 100s of hours working on The Witness at PlayStation, fighting for it, getting it into conferences, and being Jon's personal wrangler. I even coined "Metroidbrainia" after it. I will not be buying Order of the Sinking Star, and neither should you.

Let me tell you about a huge open-world sokobanish puzzler from an award winning designer. It focuses on the combinatorial explosion of combining many simple mechanics, but it also goes deep with secrets and an open world of nested levels. It's 26% off on Steam for another day!

🫢 Oh and one more thing today! Spoiler text and collapsible details are now available for editing within the text editor

Super Mario Sunshine is surprisingly more realistic than later Mario games in one specific aspect: here, Mario will start drowning if he hangs on to a ledge in such a way that water is flowing into his nose and mouth, as one would in real life.

Observe Mario holding on to a ledge that water is flowing over in Super Mario Galaxy (left) and Super Mario Odyssey (right). If realistic physics applied, he should start drowning since his nostrils and mouth are covered by water flowing into them.
However, in these games the air depletion/drowning state is tied to the swimming animation. As long as Mario is not visibly swimming, he cannot be drowning even if he is covered by water.
In Super Mario Sunshine, however, air depletion is decoupled from swimming as an action, allowing Mario to realistically start drowning in this situation (note him flashing red and his air meter depleting).
However, he is saved by Sunshine's (also unique among 3D Mario platformers) ledge tiredness mechanic. After hanging on for 20 seconds, Mario will let go. This is also realistic, since why would he let himself drown?
Source: discovery by YouTube user @miguelgcgamer, screenshots by Supper Mario Broth