Considering making a 2D-HD graphical style Octopath traveler is one of my favorite games ever, and I’ve actually referenced it a lot for this game in terms of area design! I’ll have to see though. I have very little developing experience, and I’m not sure how difficult something like that could be
Bernadetta and the Beanstalk
@bernieandbeanstalk.bsky.social
Hi! This is a page tracking the progress of my indie game project, Bernadetta and the Beanstalk! (Working title) Trying to use this to blog and keep myself accountable for working on it! Thanks for checking me out!
Here is a really fun commission I did recently for @bernieandbeanstalk.bsky.social #pixelart #lowpoly #digitalart #3dmodel #animation
Very excited for the release of #MinatheHollower tomorrow! I supported the project back when it went live, and I can't wait to see what got cooked up! I used to have some insecurity about Bernadetta looking too much like Mina when I moved into developing this game (1/2)
This is my first indie project and gosh is it terrifying Any other solo devs have good tips for quelling anxiety? lol
#indiedev Finding out tutorials are very hard. I dont want my intro to fall into overexplaining things that might be obvious but I also don't want the player to be too lost. Any advice? I was considering a system that would reward a player with 'comic pages' to explain mechanics once you do them Ex:
Been seeing a lot of posts on tik tok lately about ‘new fans’ of resident evil being fake. I’ve been playing since 7, and have played a majority of the series since. How can a fan base claim that one group that likes x or y isn’t a fan, if resident evil has a genre identity crisis every 5 years?
I thought I'd try my hand at a little poster-esc art... Was based off an old poster I had that I loved the vibe of Maybe I'll make more for other characters when I have more to show!
#indiedev #bernadettaandthebeanstalk #animation "I'll destroy that giant and take back everything I lost." Tried animation last night! Ended up really satisfied with the product! Maybe it'll make it into the game? Maybe not. Probably not
Project has been slowing down a little, however, it’s for good reason! Currently working on a gamejam with a friend, and learning more about how to more efficiently manage my time without getting burnt out or spending too much time on one thing! Hope to share the game with you when it’s done!
Work from the weekend! Been throwing an idea around for cooking, and I had the idea of the chef! After all, what's a beanstalk without its gold-egg laying goose? Seems they've quite moved on from being just a treasure though. Own dreams to follow and whatnot. #pixelartist #indiegamedev #pixelart
First piece of fanart for Bernadetta, courtesy of my friend @sirenrain.bsky.social ! Going to try and incorporate most- if not all of the art received somewhere in the game. It really means a lot and keeps me going!! #indiegamedev #oc
Food? In Breakable walls? Now who would eat THAT?! Wanted to make some comics showing Bernie's character so that yall can understand her a bit better! Also- this reminds me of those old manuals that had comics in them, so... I figure it might be a way to explain mechanics later! #oc #indiegamedev
Test from a couple days ago! Please ignore the awful cropping on the sides- will be better eventually. Having a tricky time getting animations sorted, mainly bc I'm REALLY over complicating it As for now though, the 3rd bg looks great! Going to animate the water a bit later. #pixelart #indiegamedev
HAPPY NEW YEAR! It's a bit late, I know. Goal for the year: have at least 1 level finished and playable (ideally I'd finish way more than that, but I'm also split between a few projects atm lol) #indiegamedev
and here's the game in motion! Was able to get the parallax camera sorted, and its creating a DSI gamefeel that I really like! Gonna work more on bg assets, as well as fixing up those jumping animations next! #pixelart #indiegamedev
Took a break for the holidays, but we are BACK! finished up a sky and bg for the first level! #pixelart #indiegamedev
Boing! Got motivated to work on some more art and assets! Might be moving towards setting up a steam page sometime soon... #indiegamedev #furry
Last repost related- ANML CTRL is a project at the moment I’m helping write and occasionally ink/tone and edit for! The guys over there are putting in work for their comic, and you should totally check it out!
Somehow I managed to finish Bernadetta's jump animation after only 2 days! I normally don't have the time to sit down and pump something like this out so fast, but I'm proud I could this time!! Now only to figure out the firing in air, firing left, and firing down in the air animations!! #indiedev
Finally just wrapped up Bernadetta's ref, as well as some shading methods/notes for myself, so I can keep consistent when drawing out some talk sprites n whatnot ALSO, finally managed to motivate myself to make the jump animation, so, we're deep in that now #indiegamedev
One of the animations I think is in a good spot! When working on Bernadetta's animations, I try really hard to do two things: make her outfit move with her and make her as expressive as possible- really helps get across her inexperienced/silly personality #indiegamedev #pixelart
Some concept art for shooting. The general idea is that you can fire to attack, but also to move! Been very fun to figure out how to express Bernadetta's characters into her animations
Introducing Bernadetta! A self proclaimed giant hunter, Bernadetta is braving the mighty beanstalk to avenge her home! This is an image I hope to use in dialogue sequences. Was hoping to scale it down to look like old DS game sprites, but I have yet to find a good way to do it lol #indiegamedev
Hi all! I'm a #indiegamedev who's been working for a couple months on my game, Bernadetta and the Beanstalk- a metroidvania based around fairy tales, mythology, and lots and lots of jumping. I'm hoping to show off what I have so far, and hopefully track development!