Lewis Gordon

@lewisgordon.bsky.social

Culture on computers, mostly | ✍ The Verge, FT, The Ringer, The Nation, ArtReview, Eurogamer, The Guardian, Vulture | ✉️ lewisjohngordon~at~gmail~dot~com | he/him

For @bandcamp.com, I got Silent Hill don Akira Yamaoka to pick his Bandcamp favorites. Some great choices: new BoC; FlyLo; Ultravox. We also chatted about his creative philosophy and how the "distortions of modern life" naturally find their way into his music. daily.bandcamp.com/big-ups/akir...

“Silent Hill” Composer Akira Yamaoka Picks His Bandcamp Favorites

From ambient to roots rock, here's what the VGM icon is listening to on Bandcamp right now.

daily.bandcamp.com

Resonance: A Plague Tale Legacy, then: Gameplay that's so customary as to be cliched; a familiar path, in more ways than one. But the beguiling atmospherics and lively, compellingly drawn characters elevate it beyond mere retread. My review for @theguardian.com. www.theguardian.com/games/2026/a...

Resonance: A Plague Tale Legacy review – picture-postcard retelling of haunting Minoan myth

The medieval franchise is transplanted to Crete, conjuring action-adventure magic from familiar ingredients

theguardian.com

2004/2005/2006. A certain lighting and type of character model that feels to me right in the nexus between real and not real/drawn directly from references but still subjective/dark but vivid/serious, not conservative. Goes well with guns and death.

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What a privilege being asked to contribute to this state-of-the-shooter anniversary package for the big Bullet Points birthday. Reid and the gang are the realest out there. What an endeavour. More imp. I think, what a gift to those who play and make video games — dare i say it, to the culture.

Bullet Points@bpmonthly.bsky.social · 2w ago

Bullet Points Monthly started 10 years ago. To mark a decade of the site, our editors--Yussef Cole, Reid McCarter, Astrid Anne Rose, and Ed Smith--looked at the state of the shooter. We also got nine contributors to do the same. bulletpointsmonthly.com/2026/08/19/s...

Role-playing game Ithaca is more How To Blow Up A Pipeline than Dragon Quest. I spoke with @thepixelhunt.bsky.social about the game and its big, urgent, ethical question: is political violence against polluters, especially Big Oil CEOs, ever justified? www.theguardian.com/games/2026/a...

Ithaca: a scintillating eco-thriller RPG that aims to confront our violent moment

The latest game from ‘reality-inspired’ studio the Pixel Hunt sees you transporting precious human cargo – and deciding what to do with it

theguardian.com

i am writing a book! i’ve been talking to the creators of doom, marine doom, & america’s army, plus academics, drone experts, former military… it’s been so fascinating and i am excited to share it with you all. all that time i spent playing CS as a teen is finally paying off lol

(Screenshot of a Publisher’s Marketplace listing) Doom & Duty by Maddy Myers. Imprint: Grand Central. A detailed look at the history of first-person shooters, the gun lobby, violence, military simulators and recruitment tools, and the psychology of why it feels so satisfying to point a gun at someone’s head in a video game and pull the trigger, to Jacqueline Young at Grand Central, in an exclusive submission, for publication in summer 2028, by Charlie Olsen at Inkwell Management (world English).

currently working on something, a whole new thing, that touches on games and music and art and culture and everything, that I hope kicks back against this feeling. the convos i've had the past week or so working towards it have been so far-reaching and fun

vibe-free lifestyle and smiling apple purveyor@ellaguro.bsky.social · 3w ago

thinking about how everything everywhere seems to have become way more insular these days and either unaware or uninterested in the existence of the world outside of itself.

Here's my review of @househouse.com's Big Walk: an enchanting, if occasionally frustrating, paean to play and discovery; a balm for the pernicious attention-holding logic that shapes so much of online communication. Go play it! (if you're not already) www.theguardian.com/games/2026/a...

Big Walk review – larking around with mates elevated to an artform

The creators of Untitled Goose Game return with an online, open-world adventure that delivers slapstick silliness and bucolic majesty in nearly equal measure

theguardian.com

More Big Walk thoughts in lieu of my review going live. If you want to get a bit more context on where the devs are coming from philosophically, check out my piece on Melbourne-based crew (feat. some of the Big Walk devs) who cracked out into a RDR2 netherworld. www.theguardian.com/games/2022/m...

‘A giant grey cube floating above the landscape’: exploring the forbidden reaches of Red Dead Redemption 2

A new documentary chronicles the adventures of the Grannies, a group of friends who went looking for the glitchy event horizon of Rockstar’s virtual-western epic

theguardian.com

I love dice rolls in videogames, I love the way they invite the player to narrate their experience in relation to unexpected events, I love their connections to the history of chance as a storytelling tool, I love the way they attack the player's tendency to want everything their own way.

I read it as a kind of treatise on every generation's desire to leave their mark, be that as politics, goods, technology, or, in the case of the protag Reno, as tyre marks on the Utah salt flats made by a motorcycle hurtling at great velocity (petrol-head land art -- what a thing!)

Lewis Gordon@lewisgordon.bsky.social · last mo.

What to say about this except, 'It fucking rips'? Kushner delivers the most insanely readable meditation on the hopes and ills of the 20th century: modernism, revolutions, sports cars, rubber production, bullshit art scenes.