Our POKES SPECIAL issue is coming along nicely. If you ❤️ #Commodore64 #C64 POKES, gaming & cheats, and want to know how they are created and also hear from Julian Rignall & Paul Glancey on how they shared cheats in old ZZAP!64 mag, then pre-order today freeze64.com/freeze64-iss...
Vinny Mainolfi | FREEZE64.com | Commodore 64
@freeze64.bsky.social
FREEZE64® - The world’s best selling #Commodore64 printed ‘zine featuring interviews|reviews|cheats Buy/Subscribe @ http://FREEZE64.com #C64 #C64Mini 🕹📺
If you love the #commodore64 and would like to read the making of your favourite #c64 games from programming heroes of the past, then #FREEZE64 ‘zine is for you. Interviews|views|news|reviews all wrapped up in an A5 pro-printed zine. Global postage FREEZE64.com PLS RT
Name the two #C64 games that these sprites appear in… freeze64.com #Commodore64 #C64 #Commodore64Ultimate #Zine #GameDev #IndieGames
FREEZE64 issue 88 is almost complete! Coming soon to: freeze64.com/freeze64-iss... #Commodore64 #C64 #Commodore64Ultimate
Doing a bit of research for a future issue of FREEZE64. This book was a Christmas present from my parents in 1984… When @marksandspencer published their own books. FREEZE64.com #Commodore64 #C64 #Commodore64Ultimate
FREEZE64 issue 88 is almost complete! Coming soon to: freeze64.com/freeze64-iss... #Commodore64 #C64 #Commodore64Ultimate
GREAT SCOTT FREEZE64 issue 88 is almost complete! Coming soon to: freeze64.com/freeze64-iss... #Commodore64 #C64 #Commodore64Ultimate #BackToTheFuture #BTTF
Here's what I am working on but I'm not sure where to take it next. I am keen to hear ideas. I would like to make it rogue-ish (no saving, start from zero every game), and use procedurally generated levels. But aside from that I am open to thoughts. #c64 #commodore64 #8bit #pixelart
Update: not really a rogue-like because the plan is to save character progression, but it will be all procedurally generated dungeons/caves. Collect the crystal ore for crafting weapons, spells etc between levels. Find the enemy with the key to unlock the exit. #c64 #commodore64 #8bit #pixelart
GREAT SCOTT FREEZE64 issue 88 is almost complete! Coming soon to: freeze64.com/freeze64-iss... #Commodore64 #C64 #Commodore64Ultimate #BackToTheFuture #BTTF
Name the two #C64 games that these sprites appear in… One of them is incredibly easy, but the other is a little tough… freeze64.com #Commodore64 #C64 #Commodore64Ultimate #Zine #GameDev #IndieGames
Still available 👇
## £10.00 OFF! LIMITED TIME OFFER! ## Build your #Commodore64 collection the smart way: grab ANY 10 issues of FREEZE64 at a discounted bundle price — now with an extra £10 OFF on top. Price INCLUDES P&P&Tariffs Don’t miss this. freeze64.com/offer/ #C64 #Commodore64Ultimate
You can read about the development of KIK START, HERO OF THE GOLDEN TALISMAN, and TRAILBLAZER for the #commodore64 #C64 in our #FREEZE64 8-page interview with its developer Shaun Southern: freeze64.com/freeze64-issue-17 #FREEZE64
It’s arrived and it looks spooktacular! Thanks Vinny, that’s my Sunday morning sorted.👍🙂 #Freeze64 #Commodore64 #C64
The great #Commodore64 #C64 game developer Paul Norman chats with us about the making of FORBIDDEN FOREST for Cosmi, which he produced back in 1983. Read the full 12-page interview in: freeze64.com/freeze64-issue-71 #FREEZE64 #SupportingTheCommodore64Community
A fun-packed issue celebrating the delightful PARK PATROL, which was published in 1984/1987 by Activision/Firebird for #Commodore64 #C64 Grab a copy of FREEZE64 issue 18 from: freeze64.com/freeze64-iss... #FREEZE64 #RetroGaming #gamedevelopment
Grab a copy of our #FREEZE64 POKES Special. Details of the issue and purchase options: freeze64.com/freeze64-iss... #Commodore64 #C64 #RetroGames #GameDev
Do you love #Commodore64 game maps? Grab a copy of our #FREEZE64 Maps & Levels Special. Details of the issue and purchase options: freeze64.com/freeze64-maps-SP03 #Commodore64Ultimate #C64 #RetroGames #GameDev
At long last, Martin Walker lifts the lid on the real reason Back to the Future on the #Commodore64 didn’t turn out quite the way any of us hoped. No rumours, no guesswork — just the full, unfiltered story straight from the man himself. Coming soon to freeze64.com/freeze64-iss... #C64
Shaun Southern returns to FREEZE Towers for his third visit in Issue 89, coming this October. Back in Issue 39, we chatted with Shaun & Andrew Morris about creating Hummdinger for Alternative Soft — catch that full interview here: freeze64.com/freeze64-iss... #Commodore64 #C64
This month, Martin Walker returns to FREEZE Towers for his second visit in the upcoming issue #88. Back in issue 25, we chatted with Martin about creating his delightful platformer, Rupert and the Toymaker’s Party. Full interview here: freeze64.com/freeze64-iss... #Commodore64 #C64
The story behind #BackToTheFuture for the #Commodore64 #C64 in our honest and frank interview with its developer, Martin Walker. Coming soon to freeze64.com/freeze64-iss... #Commodore64Ultimate
To me, the most interesting thing on these charts is this. It's 10th on the C64 list and was essentially the first ever DLC. You needed to own the original Mercenary game to play it, and when you loaded it (as a save game), it added new content and gameplay challenges. Very cool!
40 years ago, these were the top-selling games. Interesting seeing just how many Atari (8-bit) games there were considering many assume the platform was dead at this point - and the Speccy and C64 charts are loaded with some absolutely marvelous full-price and budget classics.
This month, Martin Walker returns to FREEZE Towers for his second visit in the upcoming issue #88. Back in issue 25, we chatted with Martin about creating his delightful platformer, Rupert and the Toymaker’s Party. Full interview here: freeze64.com/freeze64-iss... #Commodore64 #C64
Shaun Southern returns to FREEZE Towers for his third visit in Issue 89, coming this October. Back in Issue 39, we chatted with Shaun & Andrew Morris about creating Hummdinger for Alternative Soft — catch that full interview here: freeze64.com/freeze64-iss... #Commodore64 #C64
Our POKES SPECIAL issue is coming along nicely. If you ❤️ #Commodore64 #C64 POKES, gaming & cheats, and want to know how they are created and also hear from Julian Rignall & Paul Glancey on how they shared cheats in old ZZAP!64 mag, then pre-order today freeze64.com/freeze64-iss...
At long last, Martin Walker lifts the lid on the real reason Back to the Future on the #Commodore64 didn’t turn out quite the way any of us hoped. No rumours, no guesswork — just the full, unfiltered story straight from the man himself. Coming soon to freeze64.com/freeze64-iss... #C64