Reileky

@reileky.com

hi i'm rei, i draw, animate and stuff art freelancer & hobbyist | character artist/designer work: polymorphite 🌐 site: reileky.com 🖌️ comm: vgen.co/Reileky 🎨 skeb: scratch.art/@reileky ☕ donate: buymeacoffee.com/reileky

Hey! Wanna make a cool bite-sized comic? Join the first ever 4 PAGE COMIC JAM! Entries are limited to 4 B/W pages ONLY. Get creative! For beginners and seasoned pros, all are welcome! Starts JANUARY 2027, just in time for New Year's resolutions 🥂 Come join! #4PGCOMICJAM27 itch.io/jam/4-page-c...

4 PAGE COMIC JAM 2027

A game jam from 2027-01-05 to 2027-02-06 hosted by MOC. Welcome to the 4 PAGE COMIC JAM! As a participant, your job is to create a 4-page black-and-white comic. Anything goes as long as you stay withi...

itch.io

drafting for a big personal project and that is my website oc page only showing what its homepage could look like but i like to imagine hovering them also autoplays music that heavily influenced their creation and stories (though original osts would be a dream) #forgottentears #witchear #oc #ocsky

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An exciting and scary announcement about the future of Hajimeli! (Alt text is slightly cut off due to character limits. No necessary information is left out of the alt text)

Hello everyone! Cheryl here, with exciting and scary news.
Beginning today, Hajimeli is moving forward into the path of fully
self-publishing our games.

SKY HOUR WORKS was extremely important in helping Hajimeli gain
recognition during the development of our prior game vivid/stasis,
as well as assisting with getting two of our currently in-development
rhythm game projects, polymorphite and spherene, off the ground.

As I look into the future, and what I want to bring to my game
projects, and after some reflection, I decided to talk with SKY HOUR
WORKS about self-publishing my games under Hajimeli going forward. I
have a vision for a specific identity for Hajimeli and the kinds of
games I release under it, and as the road goes on, it started to seem
more and more like a good idea to present things as my own wholly
unique, weird little blend of storytelling about life, love, and dumb
nerd stuff, without a prior expectation (since SKY HOUR WORKS’ games
are pretty different, but also very good)!

So, what does this mean for you guys, the players? Well, nothing,
really! All it means for you is that “SKY HOUR WORKS” won’t be listed
as a publisher for polymorphite and spherene.

Behind the scenes, it means a few other things, but nothing important
enough to detail in a public announcement like this. However, I can
list one thing that may come as a result of this; I have put thought
into setting up a Hajimeli Patreon page to assist with development
costs! I will leave a poll in the replies of this post where you can
leave your vote on if you’d subscribe to something like that if it got
you exclusive development updates, and even maybe playable content
early. I can’t promise anything, but I want to do it, since so many
people have voiced wanting to support our games, and polymorphite is
about a year behind schedule because of vivid/stasis: NEUTRON:HEXIMA’s
development (oops)!

Thank you for reading and understanding!
- Cheryl Stelli

many new additions to the reileky dot com website aka widgets from widgetstar (and im still procrastinating on some pages im supposed to update ages ago)

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In polymorphite, everything about your score is determined by your character's statistics and capabilities; but there's still raw rhythm game accuracy to take into account! At the end of a song, you'll be graded on both your rhythm game prowess and your performance in decrypting data blocks.

polymorphite's demo will release in September 2026 and contain 6 songs you can play for free! Additionally, previews of other gameplay features, like Concepts and Aspects, will be available in this demo. Please look forward to it!

prismatophite - log()
just for the weekend. - garbyte
Elegant Battle to the Death - Natah_DN
Plasma Error - Altermis
Dayglass. - ferretdot
kuiper wandering - Foodbot

polymorphite has reached 2,000 wishlists, so I can finally introduce to everyone a major mechanic of the game's progression; Transit Mode! 🧵

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We're very close to hitting our next wishlist goal of 2,000, and if we do, you'll get to see more about some of the other systems in this game, like the board game mode that you use to build characters to stand up against different songs and enemies!

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