Come by ROC Game Fest this Saturday and check out what's cookin at mech game corp @rocgamefest.bsky.social
Mech Repair Game
@mechrepairgame.bsky.social
Working title. Game where you repair mechs.
workin on some tooling to render out instruction manuals
Been working on the packaging that parts will come in, & slapped some branding assets on it for funsies. #gamedev #indiedev
Packaging & Branding
YouTube video by Alexis Lipina
youtu.be
Some last minute work on the Forensics scan mode before @rocgamefest.bsky.social tomorrow. If you're in the Rochester area come check out Mech Repair Game!
Been working on the scanner/visor tool lately, getting viewmodes to be actually useful. Pretty happy where this surface treatment viewmode is going
I was commissioned by @alexis-lipina.bsky.social for her untitled mech repair game: @mechrepairgame.bsky.social I was asked to do some branding explorations for the three corporations your character does jobs for. It was pretty fun and you should check it out. goodbye.computer/post/8112027...
figured out a jank but serviceable texture painting workflow for initial rust, paint & mud. behold! a horrible gross piece of metal
Quick audiovisual feedback pass for the rust laser's cooling cycle
The rust laser tool now handles object occlusion / shadowing! Fun, tough little technical puzzle to figure it out but it lends such a sense of physicality to the tool #screenshotsaturday #screenshotsunday #gamedev #indiedev
improved my cable slack management system so you can pull slack through taut/"zipped up" sections of cable (beforehand you could only pull slack through solitary cable ties) youtu.be/EwfJwUqDqXM
Improved Cable Slack Management
YouTube video by Alexis Lipina
youtu.be
Hoping to post here more often w/ my little updates instead of exclusively sharing them in discords. You can now "slide" your grip along cables if you want to manipulate a different section! I promise this will be useful
Your ratchet handle now can bump into stuff! which. kinda just makes it worse to use tbh. But hopefully it makes it cooler too?
Mech Repair will be at ROC Game Fest in.... oh god 10 hours! Come check us out if you're in the area ✨🦿👩🔧
CHECK THIS SHIT OUT. WOULD YOU BELIEVE ME IF I SAID THE CODE FOR THIS WORKED THE FIRST TIME
Working on some cable management systems for the mech's hydraulic tubing #screenshotsaturday #gamedev #indiedev
I might need to add cable management sooner than I thought
Made a rough framework for plugging your laptop into a component to control it. No functionality yet but its already so fun to mess around with the laptop #gamedev #indiedev #wip youtu.be/cpEeiSMCRPY?...
Laptop Uplink UI Prototype
YouTube video by Alexis Lipina
youtu.be
made a parts organizer! for organizing parts! youtu.be/NN5iaYchPew?...
UE5 Parts Organizer
YouTube video by Alexis Lipina
youtu.be
I refactored the interactable spline-based objects so they all share functionality but thats boring. so I made a ribbon cable. robot fettuccine
Mostly been working on unsexy foundational system stuff lately, but check out these fun little latches I made yesterday
Finally made a social account for mech repair game! I'll mostly be uploading devlog-y stuff, short clips of new features I'm working on, screenshots etc. Here's a clip of some mounting/bolting/compound object tech I'm working on
Bolting & Mounting
YouTube video by Alexis Lipina
youtu.be