I rendered out the entire world map in Sid Meier's Pirates Gold using ingame graphics I would upload the full image, but I'm not sure where I can upload a 10240x7680 PNG that's 78mb So there's the map zoomed out and one portion at 1:1 scale
Steam is finally fixing cross-region gifting. It used to be that you were refused to gift a game that was slightly different in price in your friend's region
Next time you see someone mindlessly defend blatant anti-consumer business decisions by a company, shove this quote in their face. Smear the quote all over their face
I started working on a #ResidentEvilCodeVeronica recomp. I've decided to improve the game by removing content. First step is done: door animations are gone! Next step: Remove every trace of Steve...
Another reason why I dislike the push for every game to require some kind of connectivity to a server. Ubisoft servers are down right now and the Ubisoft Connect client doesn't have an offline mode you can log into, so that means you're completely locked out of your library
Here's datamining I'm 18 years late to do. There's mentions of a "Co-Op Battle" mode in the #SoulCalibur IV executable. The strings are even localized, so I think that suggests they scrapped the mode pretty late in development "Battle Theatre" is another cut feature
How about we dismantle all social media and just go back to forums. I miss forums. Remember when guides and tools were available on forums rather than hidden deep in a thread on a Discord server you can't even link stuff from? Forums were so cool.
Pro tip: If you're mad about something, then do your best to find words with actual meaningful criticism. Randomly lashing out only makes me tempted to double down out of spite
Released a static recompilation of #MetalSlug XX that includes a WIP implementation of 60fps support and other optional improvements. ko-fi.com/post/Metal-S...
Metal Slug XX Recompilation - v0.9.1
FluffyQuack published a post on Ko-fi
ko-fi.com
Released recompilations of the Xbox 360 versions of EXIT 1 and 2. I haven't added any new features yet, but these should be feature complete ko-fi.com/post/EXIT-1-...
EXIT 1 & 2 Recompilations - v0.9.0
FluffyQuack published a post on Ko-fi
ko-fi.com
Released a WIP recomp of the Xbox 360 version of #SoulCalibur IV. It needs a lot of work so it's mostly a proof-of-concept right now ko-fi.com/post/SoulCal...
SoulCalibur IV Recompilation - v0.9.0
FluffyQuack published a post on Ko-fi
ko-fi.com
Released co-op mod for Duke Nukem II: ko-fi.com/post/Duke-Nu...
Duke Nukem II - Co-op Mod - v0.9.0
FluffyQuack published a post on Ko-fi
ko-fi.com
I've had a lot of mean-spirited Youtube comments over the years, but this one pisses me off the most You might as well ask for computers to be banned because you can do illegal things with them. Modding tools are not to blame. Report mods or mod authors if they create mods featuring illegal content
FIO AT 60 FPS!!!!! There's still work remaining but I'm getting good progress adding 60fps support to #MetalSlug XX!
In today's "I think I'm starting too many projects" news, here's a screenshot of a semi-broken recomp of #SoulCalibur IV
What do you do when you have too many projects to work on? You start MORE projects!! So I started working on a recomp of the Xbox 360 version of #MetalSlugXX. Yes, this has an official PC port but it isn't a native port -- it runs via a bad PSP emulator www.youtube.com/watch?v=uXjx...
Metal Slug XX Recomp - Fio Gameplay
YouTube video by FluffyQuack
youtube.com
PSA: #DragonsDogma2 got patched today on PC and RE Framework currently doesn't work with it. You'll need to wait for a new version for certain mods to work again. I don't think a new Fluffy Mod Manager version is needed, though.
I'm close to being done adding co-op to yet another old game, this time Duke Nukem 2 (my mod is based on the Rigel Engine codebase that's a modern fan reimplementation of Duke 2)
I can visually imagine how the meeting went when designing this key art for Resident Evil Code Veronica remake Mr John Capcom: What's Claire's signature colour again? Mr Fred Capcom: REEEEEEEEEEEEEEEEEEEEEEED!!!!!!!!
New Fluffy Mod Manager version with support for Onimusha 5 demo and a small visual overhaul: www.patreon.com/posts/160186...
Fluffy Mod Manager v3.079 - Added Support for Onimusha 5 Demo | FluffyQuack
Fluffy Mod Manager v3.079 - Added Support for Onimusha 5 Demo by FluffyQuack on Patreon. Join FluffyQuack's community for exclusive content and updates.
patreon.com
As a non-artist I'm trying something scary: messing with the visual design in my mod manager I've added a system where the UI colours (which used to always be gray) will now change depending on the colours featured in the current game wallpaper Does this look good or bad?
I released another quick update to Fluffy Mod Manager so it has an Ingrid character for #StreetFighter6 www.nexusmods.com/site/mods/81...
Fluffy Mod Manager
Mod manager that can automatically take backups of files when installing mods for games. Has support for multiple unique modding methods for RE Engine titles.
nexusmods.com
Updated a 60fps mod #NitroExpress to fix numerous issues and make the aiming update at a full 60fps rate: ko-fi.com/post/Nitro-E...
Nitro Express - Updated 60fps Mod
FluffyQuack published a post on Ko-fi
ko-fi.com
Finished a #RickDangerous mod adding co-op support, high-framerate support, and other improvements: ko-fi.com/post/Rick-Da...
Uploaded new Fluffy Mod Manager version with support for RE9 demo RE classics ko-fi.com/post/Fluffy-...
Fluffy Mod Manager v3.076 - Added Support for More RE Games
FluffyQuack published a post on Ko-fi
ko-fi.com
PLAY HAS NO LIMITS* *except for when we arbitrarily shut down various games, then play is super duper limited
Does anyone know of a good video editor that lets you trim videos and concat videos without re-encoding the video data? I guess I'm asking for a GUI wrapper for ffmpeg. I do this via command line all the time, but having it as a GUI would be nice
Randomly started a small project to add 4-player co-op to #RickDangerous using the xRick codebase. I added these cute, colourful hat variants so you can tell each player apart