Simon Grimm
@galaxies.dev
Helping devs master React Native 🚀 | Founder Galaxies.dev 💫 | Sharing tips, tools, and tutorials to level up your mobile app game 📲 | YT https://www.youtube.com/@galaxies_dev 🔥
Testing a game is fun 🙃 You need to cover different platforms, different player levels, different devices... Think I need to figure out how AI can do all of that - any idea where to start the automation?
I don’t think Tiny Harvest needs another feature right now. It needs more people to find it. That’s a much harder problem to solve.
Long run this morning. One nice thing about marathon training: Even if work feels chaotic, you get one clear win for the day.
If you want to lose weight, doing more sports is rarely the answer. It's 95% about what you eat. When I actively train, I am so much more hungry all the time that I have a hard time staying in a deficit at all.
Tiny Harvest deserves players regardless of whether it gets featured. Time to build my own distribution 🔥
Running a Product Page Optimization test for the first time ✌️ My games CR isn't great, and instead of randomly trying things, I made a test in ASC: - Original page - Simply a new preview video - New screenshots Traffic split equally between the 3, let's see if there are any meaningful trends!
I have to set up a new Google dev account and transfer my game 🙈 Wish me luck in the migration. Will share how I did it and whether it worked!
Not the most popular keywords, but trying to grow on some new ones like "acres" and ranking better on "stardew valley" ❗️Note: Don't directly use a competitor keyword or you get in trouble
Current priorities: ✅ August season ✅ Bugs & QoL ✅ TikTok ✅ Reddit ✅ X Trying really hard not to hide behind “just one more feature.”
Dear app store gods, please let this be another upswing and not just a few good days 🙏
My game finally hit $5,000/month. For a few weeks, I thought: “Nice, this is my new normal.” Then installs dropped again. Why? 👇
It's crazy how Fable creates these mockup + explanations for redesigning my game. Absolutely love what's possible today.
The next few months I’ll probably spend just as much (or more) time on marketing as I do writing code. Weird shift, but it feels like the right one.
June 2026 income report for my mobile game Tiny Harvest 🌽 💰 $5,831 revenue 👥 6,145 new players Still blows my mind that this little farming game is becoming a real business.
Time to set up the next Tiny Harvest Season 😎 As always also creating an Apple Event. Easy way to get more attention!
Definitely seeing a relation between Apple giving Tiny Harvest traffic and in-app purchases. Distribution really is everything.
I built an AI voice notes app with React Native. And AI agents wrote most of the code. Call me a vibe coder, but this is how you build great apps in the age of AI 👇
Next week I’m joining @sentry.io to share how I monitor and debug production issues in Tiny Harvest 🎮 We’ll look at real crashes, debugging workflows, and what changes when you have actual users. Join us 👇 sentry.io/resources/r...
Fixing React Native Apps: Don't Let Bugs Crop Up
Join this hands-on workshop to learn how to find and fix bugs in React Native apps using Sentry. From crash reporting to performance monitoring, get the tools to ship with confidence.
sentry.io
Not every season is for building. I wrote about a quarter where Tiny Harvest was growing, but it still felt like I built almost nothing 👇 simongrimm.dev/the-quarter...
The Quarter Where I Built Almost Nothing
Tiny Harvest was growing, YouTube was changing, and life felt uncertain. A reflection on the quarter where I built almost nothing.
simongrimm.dev
When you suddenly remember how work feels after being occupied with life.
My latest video about AI thoughts seems to resonate with many of you. It’s about what AI has changed for me, why I’ve been building indie apps instead of courses lately, and why my YT channel is changing. Maybe we’re all figuring this out together.
Are you building apps with React Native? You should probably target TV devices - it's one of the best choices you can make 👇
I reviewed 3 React Native apps from the community. No AI slop. Just real apps.
"Pay 2 win." Every player hates these games. Every indie dev fears these comments. And yet here I am, telling you that it’s probably the best way to monetize and actually make money with your app. Here’s why I still use in-app purchases in my game 👇
How hard is it to run a mobile game alone? Harder than building the game itself. Because building is just one part of it 👇
Received my very first invoice from @RevenueCat this week after years of using it. Happiest $36 I ever paid 🥰
You can't please everyone with your app 🤷♂️ It's something I recently learned, no matter what you do!