OK, so to you this is a random slightly lame screenshot of a really old #roguelike #indiedev game. To me - it's an (almost) fixed bug with known/unknown tile borders. Dove into @zenorogue.bsky.social 's awesome LUA code, poked around, fixed the borders =) I'm so pleased with myself :D
Ravenmore
@ravenmore.pl
Artist, bedroom programmer. Cat person. Currently crafting pixels for #RealmsOfAncardia, an epic #roguelike adventure spanning (and simulating!) entire continents.
Documenting some necessary changes for @brannalbin.bsky.social 's #ADOM #roguelike #gamedev #indiedev #gameart. Bug related to this is only 12 years old or so, one might say it's classic :>
So these guys have been static for so long, about time to tackle them. All elementals are now alive! Monsters for @brannalbin.bsky.social 's #ADOM #roguelike Ignore the Carrion Crawler. It was always animated and it's just happy to be there. #gamedev #indiedev #gameart
"Look, guys, I'm just trying to eat!" - Dark elf, probably. Dragons are finally animated, for @brannalbin.bsky.social 's #ADOM / Ancient Domains of Mystery #roguelike #gamedev #indiedev #gameart
Balors now laugh in your face. Also the lil' wings movements ^_^ Blinking. Tiny details. Ignore the boar nad PC, they're frozen in fear. For @brannalbin.bsky.social 's #ADOM #roguelike #gamedev #indiedev #gameart
Some rather aggressive moths for @brannalbin.bsky.social 's #ADOM (Ancient Domains of Mystery) #roguelike. #gamedev #indiedev #gameart
Stretching the animation system to the limit. For @brannalbin.bsky.social 's #ADOM #roguelike this means entering all frames and their coordinates by hand, literally: {{"shadow", V(0,0)},{"glow_01", V(0,1)},{"fragment", V(0,1)}}, So I'm quite happy we got here =) #gamedev #indiedev
Things are getting really weird for this release. I'd say I prefer a very hands-on approach. #gamedev #indiedev #gameart Sprites for @justinbrannan.bsky.social 's #ADOM #roguelike
Made these for Pinterest over the weekend. I like them ^_^ pin.it/3aIoAsQ5J ravenmore.itch.io/rpg-icons-gems #gamedev #indiedev #gameart
Giant Centipede Queen would like to have a word with you, adventurer. For the upcoming update to @brannalbin.bsky.social 's #ADOM #roguelike game. #gamedev #indiedev #gameart Hope you're all having a good Monday =)
Working towards publishing these icons on the asset store I paused to create an *incredibly* useful (not really) demo. Yes, it took way longer than reasonable. Discard efficiency. Embrace whimsy. #gamedev #indiedev #gameart ravenmore.itch.io/modern-resou... (They're mostly free!).
I messed up, the 256 px icons were not transparent, sorry for that. I've updated the 10$ tier with an additional zip containing transparent icons. Changing the original caused problems for current owners. (Thank youuu!) #gamedev #indiedev #gameart ravenmore.itch.io/modern-resou... Pic related
May not look like much, but it's a Mudcrab in game (Actually for testing reasons it's a Giant Rat cosplaying as a Mudcrab) New sprites for @brannalbin.bsky.social 's #ADOM #roguelike game. #gamedev #indiedev #gameart
Had some time off, created these, 124 hand-painted stylized icons with modern construction resources. Smol version is free! =) ravenmore.itch.io/modern-resou... #gamedev #indiedev #gameart
More monsters for @brannalbin.bsky.social 's #ADOM #roguelike game. #gameart #gamedev #indiedev Have a great weekend, everyone =)
I just learned that #ADOM giant centipedes share their animation with....rats. I mean...if it works, it works.🤷 Pic related.
More monster sprites for @brannalbin.bsky.social 's #ADOM #roguelike Currently have 50 of them, implementing into the animation system. #gamedev #indiedev #gameart
After the previous preview got butchered, testing different dimensions for sprite previews. New dwarf NPCs coming in the next version of #ADOM by @brannalbin.bsky.social including Dark Dwarves. #gamedev #indiedev #gameart #roguelike
A few new #ADOM #roguelike monsters coming in the next update. Goblin Shaman. Giant Pillbug. Mudcrab. More to share soon =) #gamedev #indiedev #gameart
@zenorogue.bsky.social Wanted to DM you but can't send a pic that way xD Working on @brannalbin.bsky.social 's #ADOM for a bit, and just curious: This grid appears on zoom levels other than x1. I'm not sure where it's coming from (NotEye grid setting is off) is there a way to avoid it?
Well, I said I'll do it, so here it is. ravenmoreart.gumroad.com/l/occult?lay... Bit over 130 images, mildly useful when doing texture work, especially if you add a bit of grunge / weathering. Price/content ratio is excellent. To infinity and beyond. #gamedev #indiedev #gameart #gameassets
Finishing up this Occult .PNG Pack. I needed some BG textures for the next UI project (!) and figured they might be useful? Should I release for free? I have no idea if anyone would ever pay for these, seems like a niche use case. #gamedev #indiedev #gameart #photoshop #design #businessgenius
Merry Christmas #gamedev #indiedev and #roguelike #rpg crowd :) Hope you're all doing well and cozying up for the Season :) Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)
Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles). Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
Hello, hope you're all doing well :) Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia #gamedev #indiedev #gameart #pixelart 24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
Testing tiles for @brannalbin.bsky.social 's #RealmsOfAncardia #roguelike #gamedev #indiedev Tile ideas include visible equipment & cool fire=) Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
Cute little tileset I must admit. Coming along nicely. Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions. #RealmsOfAncardia by @brannalbin.bsky.social
Conjuring dungeon tiles for @brannalbin.bsky.social 's #RealmsOfAncardia Definitely want more movement for the monsters, it's a good start. Good thing is that there's no purely visual tile logic, to keep it simple Also this time I'm not falling for the GIF trap ;) MP4 power! #gamedev #indiedev
Example of skill icons for @brannalbin.bsky.social 's Realms of Ancardia. The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better. Last row are mini-icons that will be added to the font spritesheet #gamedev #indiedev #gameart #roguelike #rpg