Getting the animations into and out of Blender in a functional form was *PAINFUL* (apparently Blender does not like FBX files exported from Maya/3DS Max) BUT, PACO IN UNREAL, NOW REAL
PACO IN RIVALS 2 REAL!?
@leescano13.bsky.social
Getting the animations into and out of Blender in a functional form was *PAINFUL* (apparently Blender does not like FBX files exported from Maya/3DS Max) BUT, PACO IN UNREAL, NOW REAL
PACO IN RIVALS 2 REAL!?
I'M MAKING A CALLOUT POST ON MY BLUESKY DOT APP BEHEADED YOU HAVE A SMALL SWORD, IT'S LIKE THE SIZE OF THIS WALNUT EXCEPT WAY SMALLER HE PULLED OUT HIS STUPID FORWARD CHARGE AND SAID IT WAS "THIS BIG" AND I SAID THAT'S DISGUSTING
Giving this a boost because I'm still on the hunt for new work. If you need somebody to punch up your action game's combat, encounters or levels, I can be your guy!
Lots of new followers, so I should probably introduce myself! I'm Craig! I'm a bit all over the place, but I was most recently the Combat and Level designer for Trinity Fusion. I also made all of the trailers and handled in-person PR stuff. Currently looking for my next job and learning Unreal.