grim.ninja

@grim.ninja

Serial project starter and abandoner. Hobbyist game dev, musician, father based in Tokyo. Creator of Sonic16x16 in pico8. https://troypicol.itch.io/sonic16x16

Unnecessary, fun systems. Graphics are stored not as an array of pixel colours, but pixel indices to a "skin" graphic. Allows just this skin to be updated and all animations reflect the new colours. Also left/right asymmetry can be kept no matter flip direction! #indiedev #gamedev #picotron #pico8

Train Journey v1.6 released! There's also a Spanish translation available now! Available here: meivuu.itch.io/train-journey And Spanish version here: meivuu.itch.io/travesia-en-... bsky.app/profile/meiv...

Train Journey by meivuu

You wake up on an empty train. None of its stops are your own. How will you get home...?

meivuu.itch.io

meivuu@meivuu.itch.io · 2y ago

Here's a trailer for the final release version of my #pico8 game Train Journey! Just making a last update before I fully move on to new projects. I expect to release it before the end of the year :) youtu.be/DabjBmYp4CQ

I've had many wonderful comments in the couple of days since release, it makes me very happy to know that even a small handful of people got enjoyment and pleasure from my game. Thanks to everyone who liked or commented and especially to those that played! <3 What a wonderful community. #pico8

grim.ninja@grim.ninja · 2y ago

Finally released my new game SAMURISE! Available to play on itch and #pico8 splore. grimninjagames.itch.io/samurise www.lexaloffle.com/bbs/?tid=145... A fairly punishing platformer/runner. I hope you enjoy it as much as I enjoyed making it! #indiedev #gamdev

Cool #pico8 feature used in my game. The screen can be split vertically into two separate palettes. I use this feature to give different levels completely different feel/colours. Here you can see a good example when I was working on it of the same level split into two palettes. #gamedev #indiedev