GameDevHobby
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DevLog: www.gamedevhobby.com Itch: gamedevhobby.itch.io
The open beta for Clone Station is live on Google Play! It’s a fast-paced top-down sci-fi shooter roguelike where every run takes you deeper into a broken research station. Blog post: www.gamedevhobby.com/posts/071025... Play now: play.google.com/store/apps/d...
Open Beta Release
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gamedevhobby.com
A few action shots of a recent playthrough of Clone Station!
As I'm getting Clone Station ready for Open Beta I've been thinking about the next project I want to work on. I have had some ideas for a really long time, and others came about more recently, but I don't want to box myself into something. What sorts of genres are you all working on?
World 1 is now complete in Clone Station. New enemies, early game balancing, floating joysticks, and updated branding are all in. Getting close to open beta. Read the latest devlog: www.gamedevhobby.com/posts/100725...
Gearing up for Open Beta
Clone Station's World 1 is finally playable from start to finish! New enemies, better controls with floating joysticks, balance tweaks, and a fresh app icon are all part of the push toward open beta. ...
gamedevhobby.com
Some late night gamedev! Working on some QoL Input updates
I'm most excited for the dotnet web export features that are being tested!
Back from #GodotCon in Boston with a new dev snapshot for #GodotEngine 4.5, hot off the press! macOS game window embedding (finally!), improvements to 3D physics interpolation, specular occlusion from ambient light, and more goodies to test! godotengine.org/article/dev-...
Read about how I filled my procedural dungeons with props: www.gamedevhobby.com/posts/120525...
Filling the Void
I set out to give the rooms in Clone Station more personality and gameplay flavor.
gamedevhobby.com
I was testing the new Spawner GameObject in my game Clone Station and wandered off without exiting. #CloneStation