Andrew Cogswell

@joyboygenius.bsky.social

Head of Intersitial Directors @gamesdonequick.com | Former Account Manager at Vicariously Married to a smoke show, father to a haunted child

I reviewed games pretty much weekly from 2008 until, uh, May, and although it was a little refreshing to not have to worry about it at first I now miss it. if you're an editor who needs help with the fall's avalanche of releases, I'm available. get in touch.

It’s Monday so let’s do some news. I’m employed full time! I’m a marketing project manager for a local agency, which means outside of GDQ, I’ve left the games industry professionally. I loved my time working in games, all the friends I’ve made, but I’ve got a family to take of and can’t wait

Last week I interviewed the wonderful Casey Yano from Mega Crit about Slay the Spire 2’s placeholder art and how it proves these studios need to STOP with the gen AI placeholder nonsense ✨ Had a great time writing this and hope you all enjoy! www.gamespot.com/articles/sla...

Slay The Spire 2 Is Choosing "Shit" Art Over Generative AI

Mega Crit co-founder Casey Yano spoke with GameSpot about why Slay the Spire 2 refuses to use generative AI for placeholders and the importance of "garbage" ar…

gamespot.com

Having a small part in this earlier this week feels surreal. Can’t wait to spend the whole week in Atlanta with the incredible team.

Games Done Quick@gamesdonequick.com · 4w ago

🏁TIME🏁 #SGDQ2026 has raised a total amount of $2,408,701 for @doctorswithoutborders.org!!! Thank you to everyone who made this marathon possible, and to all of you for your amazing generosity & support. 💙 See you next time at #AGDQ2027!! WHEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!

GDQ audience during the SGDQ 2026 finale with Doctors Without Borders and GDQ staff standing on stage

I talk about playing games on The Besties I talk about making games on Post Games And now I talk about selling games on TheGameDiscoverCo Show Join me and my co-host Simon Carless @gamediscoverco.bsky.social for weekly dives into game discovery!

The GameDiscoverCo Show

Visual Arts Podcast · Updated Biweekly · How do PC and console games get popular? Hosted by GameDiscoverCo founder Simon Carless & Polygon co-founder and Post Games/The Besties co-host Chris Plante, t...

podcasts.apple.com

I’m not a developer, but would love to hear from one on this. Does this mean that LLMs and gen AI will be cooked into the games themselves and/or just the engine during production? If it’s cooked into the game itself, what does this mean for install sizes and always online requirements?

Wario64@wario64.bsky.social · 2mo ago

'The road to Unreal Engine 6' - www.unrealengine.com/news/the-roa... "for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."

Coming down from the high of being at SGF, seeing friends, and meeting folks for the first time. The biggest thing I’m walking away with is feeling connected to the industry for really the first time. Working from home and not meeting your clients or coworkers leaves you feeling like an island.