StayAtHomeDev

@stayathomedev.bsky.social

Godot Engine enthusiast, stay at home dad Wishlist Children of Kronos: https://store.steampowered.com/app/3640450/Children_of_Kronos/?utm_source=bluesky&utm_medium=social&utm_campaign=bio

This is PopcornFX, a 3rd party VFX tool. Godot Engine plugin coming soon. - Custom plugin run, not tied to Godot particle system - Exposed parameters in engine - Works with Godot materials - Node based editor A whole new way to create particle effects for Godot.

Working on enemy design for Children of Kronos, a fast mining spider with a leap attack and a stationary turret. Both utilize Godot's recent IK feature improvements. The spiders just move along the nav mesh and the legs animate procedurally. Should I have them walk on walls too?

Friendly reminder that you can favorite a property in the Godot inspector so you don't need to search for it every time you make a change. Like when you're constantly switching between Dynamic and Static bake modes like I'm doing right now. 😂

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Just posted the prototype textures I'm using on my Godot game and the Material Maker project source file on Itch and my Patreon. There's also a tutorial video on how to make your own on YT. Hopefully it's useful.

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What FPS mechanics or concepts do you want covered in my FPS series? Here's what I'm looking at so far: 1. Enemy AI / State Machine 2. Combat Juice 3. Health, Shield, Damage 4. Interactions 5. Menu Systems 6. Save & Load 7. Audio System and Sounds 8. Other

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