I want advantages in OSINT-6 to feel temporary. Good intelligence gets old. Cover gets tested. Access closes. Surprise disappears. Use the edge while you have it. #RPGaDAY2026 #OSINT6
OSINT-6 ESPIONAGE RPG
@osint-6.bsky.social
Modern espionage roleplaying built on 5E-compatible rules. Grounded operations, real-world reference books, and no spy-fi. osint6.com
I’m proudest of the parts of OSINT-6 where research, surveillance, planning, source development, and analysis become actual play instead of exposition before the action scene. #RPGaDAY2026 #OSINT6
Research is a large part of writing OSINT-6. Sometimes I spend an afternoon checking one dull procedural detail that gets two sentences in the book. Those two sentences are often what make the rest believable. #RPGaDAY2026 #OSINT6
Should modern body armor make an agent harder to hit, reduce injury after a hit, or both? OSINT-6 keeps Armor Class for avoidance and applies Protection through damage type and Coverage. osint6.com/store/core-r...
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Catalog Update: Categories and tags are being updated to improve browsing and search.
osint6.com
Should every feat be available to every character at every stage of advancement? OSINT-6 separates origin, general, combat, technical, and social development through category access. osint6.com/news/osint-6...
OSINT-6 CHANGELOG 260428 — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
A single feat list would make every specialization equally available at every point in an agent's career. That would weaken the distinction between prior history, broad development, combat training,…
osint6.com
When should a roleplaying game call for a check, and what should failure change besides hit points? We made objective, method, access, and consequence part of every Ability Check. osint6.com/news/osint-6...
OSINT-6 CHANGELOG 251128 — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
The familiar d20 mechanic gave us a useful starting point for OSINT-6 CORE RULEBOOK . Familiarity reduces the amount of basic procedure a group has to learn. It also creates a problem: a familiar…
osint6.com
Should an espionage game's classes be agency jobs or broader aptitudes that work across organizations? OSINT-6 uses Strong, Agile, Tough, Smart, Intuitive, and Charismatic Agents. osint6.com/news/osint-6...
OSINT-6 CHANGELOG 260417 — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Agency job titles make poor character classes. They vary by country and organization, combine training with authority, and can lock a character into one institutional role. We needed classes that…
osint6.com
I’ve spent a lot of design time asking how much fifth edition can change before familiarity stops helping. OSINT-6 still uses that framework, but the things characters actually do had to change substantially. #RPGaDAY2026 #OSINT6
Most OSINT-6 missions begin with an information need. What don’t we know? Who might know it? How can we find out without creating a worse problem? That’s enough to start designing an operation. #RPGaDAY2026 #OSINT6
When does finding information become examining evidence, and when does either become analysis? OSINT-6 gives Research, Investigation, and Analysis separate jobs in the intelligence process. osint6.com/news/osint-6...
OSINT-6 CHANGELOG 260407 — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
An espionage game spends a great deal of time finding, examining, and interpreting information. Treating all three activities as one broad knowledge skill would make the list shorter, but it would…
osint6.com
How much firearm detail belongs in a core rulebook before model accuracy starts obstructing play? OSINT-6 uses performance categories, then distinguishes weapons through range, capacity, Loudness, Size, and traits. osint6.com/store/firear...
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Catalog Update: Categories and tags are being updated to improve browsing and search.
osint6.com
What must character creation establish beyond ability scores and proficiencies? OSINT-6 also records identity, relationships, obligations, access, and the limits of an agent's authority. osint6.com/news/osint-6...
OSINT-6 CHANGELOG 260328 — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Character creation in OSINT-6 CORE RULEBOOK had to produce an agent who could enter an operation with a defined place in the world. Ability scores, Hit Points, Armor Class, and proficiencies…
osint6.com
I don’t want failed operations erased between adventures. Bad intelligence, burned access, lost trust, and compromised methods are campaign material. Regret becomes useful when it changes the next decision. #RPGaDAY2026 #OSINT6
If you use OSINT-6, follow its development through the official email briefing. Expect release notices, research notes, previews, and occasional direct offers. osint6.beehiiv.com
Home | OSINT-6 Intelligence Brief
Research, development, and field notes for modern espionage roleplaying.
osint6.beehiiv.com
[FREE DOWNLOAD] The mission plan can be sound and still go sideways. I wrote 20 complications that change decisions without replacing the objective: lost access, bad timing, uncertain sources, incomplete intelligence, and more. #OSINT6 #TTRPG osint6.com/store/forms
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
osint6.com
Using familiar modern objects was a deliberate design advantage. We don’t need three paragraphs explaining what a hotel key card is. We can spend those words on what the characters can do with one. #RPGaDAY2026 #OSINT6
[FREE DOWNLOAD] “Find out what’s happening” isn’t a useful endpoint. Intelligence Requirements turns a broad concern into questions the team can actually research, observe, test, and report against. It’s a small OSINT-6 procedure. #OSINT6 #TTRPG osint6.com/store/forms
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Catalog Update: Categories and tags are being updated to improve browsing and search.
osint6.com
The Strait of Hormuz Fact Sheet is factual, neutral, and built for play: geography, maritime use, concerned parties, dependent users, civilian shipping, and OSINT-6 reference material. It’s free with the Core Rulebook. osint6.com/store/core-r...
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Catalog Update: Categories and tags are being updated to improve browsing and search.
osint6.com
[FREE DOWNLOAD] I wanted mission seeds that didn’t assume one agency, country, or campaign frame. These 20 situations can become research, surveillance, liaison, protection, recovery, or counterintelligence depending on who assigns them. #OSINT6 #TTRPG osint6.com/store/forms
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
osint6.com
Modern distance is weird. A target can be 4,000 miles away and on your screen instantly, while the nearest person who can physically help is forty minutes away. That tension belongs in espionage games. #RPGaDAY2026 #OSINT6
(RPG PDF Spotlight) A mission in the United States can cross federal authorities, state and local jurisdictions, private infrastructure, military installations, diplomatic channels, and public scrutiny before the agents ever reach their target. angusabranson.com/2026/08/21/r...
(RPG PDF Spotlight) United States Factbook
United States Factbook OSINT-6 Espionage RPG Supplement by OSINT-6 A mission in the United States can cross federal authorities, state and local jurisdictions, private infrastructure, military inst…
angusabranson.com
New to OSINT-6? Start with the Core Rulebook. Buy it directly from OSINT6.com and the Strait of Hormuz Fact Sheet comes with it free, giving you both the complete game and a focused real-world reference. osint6.com
OSINT-6 | ESPIONAGE ROLEPLAYING GAME
OSINT-6 is a 5E-compatible, E6-inspired modern espionage tabletop RPG with rules for agents, firearms, surveillance, tradecraft, and covert missions.
osint6.com
Shotguns serve hunters, police, soldiers, guards, competitors, and entry teams, with actions and capacities built for different jobs. The Shotguns Fact Sheet sorts real break-action, pump, semiautomatic, and automatic designs into OSINT-6 terms. #OSINT6 osint6.com/store/p/shot...
Shotguns Fact Sheet | OSINT-6 RPG Reference — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Add real break-action, pump-action, semiautomatic, and automatic shotguns to OSINT-6 with capacity, service data, traits, and complete statistics.
osint6.com
A service pistol can identify an organization, a procurement program, or a period of issue. It can also become a useful clue. The Service Pistol Fact Sheet treats real duty handguns as equipment with history, context, and OSINT-6 statistics. #OSINT6 osint6.com/store/p/serv...
Service Pistol Fact Sheet | OSINT-6 RPG Reference — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Equip OSINT-6 agents and adversaries with real service pistols, including known users, cartridge, capacity, service history, and complete game statistics.
osint6.com
Service submachine guns trace nearly a century of changing police and military requirements. Cartridge, capacity, size, and operating system tell part of that story. The Service Submachine Guns Fact Sheet brings the rest to OSINT-6. #OSINT6 osint6.com/store/p/serv...
Service Submachine Guns Fact Sheet | OSINT-6 RPG — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Use real service submachine guns in OSINT-6 with issue history, known users, cartridge, capacity, access, traits, and complete espionage RPG statistics.
osint6.com
Semiautomatic carbines cover a wide field: police patrol arms, civilian rifles, compact security weapons, and historical military designs. The Semiautomatic Carbines Fact Sheet gives those weapons specific identities and OSINT-6 statistics. #OSINT6 osint6.com/store/p/semi...
Semiautomatic Carbines Fact Sheet | OSINT-6 RPG — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Add real semiautomatic carbines to OSINT-6 with service history, cartridge, capacity, access, traits, and ready-to-use statistics for espionage play.
osint6.com
Similar-looking carbines can conceal different cartridges, barrel lengths, controls, capacities, and issue histories. The Select-Fire Carbines Fact Sheet turns those details into usable distinctions for military, police, security, and covert operations. #OSINT6 osint6.com/store/p/sele...
Select-Fire Carbines Fact Sheet | OSINT-6 RPG — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Equip OSINT-6 missions with real select-fire carbines, including service history, cartridge, capacity, access, traits, and complete game statistics.
osint6.com
Revolvers never belonged to a single six-shot category. Frames, actions, cartridges, capacities, and loading systems vary across more than a century of service and civilian use. The Revolvers Fact Sheet carries those differences into OSINT-6. #OSINT6 osint6.com/store/p/revo...
Revolvers Fact Sheet | OSINT-6 RPG Reference — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Bring real revolvers into OSINT-6 with service history, known users, cartridge, capacity, traits, and ready-to-use statistics for modern or period play.
osint6.com
Precision rifles reflect doctrine as much as engineering. Military teams, police marksmen, and specialist units ask different things from them. The Precision Rifles Fact Sheet connects those roles, real weapon data, and OSINT-6 statistics. #OSINT6 osint6.com/store/p/prec...
Precision Rifles Fact Sheet | OSINT-6 RPG Reference — OSINT-6 | ESPIONAGE ROLEPLAYING GAME
Add real precision rifles to OSINT-6 with service history, cartridge, capacity, range, traits, and complete game statistics for long-range missions.
osint6.com
The work behind OSINT-6 includes research, rules development, source evaluation, and decisions that won’t fit on a product page. The email briefing covers all four. osint6.beehiiv.com
Home | OSINT-6 Intelligence Brief
Research, development, and field notes for modern espionage roleplaying.
osint6.beehiiv.com