Fafuccino

@fafuccino.bsky.social

I make 3D and stuff / Currently studying gamedev at "ILOI" / working on a fighting game, and a texture processing tool 🇬🇧/🇺🇸 and 🇫🇷 in DMs (I rarely check them here so please talk to me on Discord : fafuccino)

Actually, you know what ? I'm done with the logical part :3 Right now it doesn't have any graphical interface but I can Dilate textures, make LODs and Pack / Unpack textures. I supports PNG and TGA. For technical reasons it'll be Windows only. Now... I have to make a UI... AAAAA-

Fafuccino@fafuccino.bsky.social · 2y ago

Update on the texture tool : it'll be separated into smaller pieces, rather than a big software, because it's kinda hard to do the latter. Also, for technical reasons, I'll ditch Godot and rewrite it in C# instead.

Update on the texture tool : it'll be separated into smaller pieces, rather than a big software, because it's kinda hard to do the latter. Also, for technical reasons, I'll ditch Godot and rewrite it in C# instead.

I made 2 scripts for Krita yesterday, to make my life easier when painting textures for Blender. One of them saves the file and exports a .png. If you got a layer / group named "UV", it won't export it, so you don't have to manually hide/unhide it every time

I'm going to the Volcano Game Jam rn (it's the local jam). I won't participate as a 3D artist tho. Instead I'll be one of the 2 devs. Pretty excited of what we'll manage to cook but also pretty nervous for technical reasons