Faces in Tombone are driven the same way as Mega Man Legends. Two controllers for the eyes and mouth, the face is a single sheet. I export the indicies as curves for playback at runtime via material. Blender and Unreal display the same so we can preview the work easily!
High Tide 🌊 ✨ A piece in my ongoing series of paintings called ‘A Starry Place’
This game is my personal "rented and beat it in 24 hours and mom got mad because it was supposed to last me a week" rental memory. Also I think I literally looked up the word "rampart" in the dictionary for it
BUGS BUNNY LOST IN TIME all level maps are up: www.vgcartography.com?game=bugs-bu... I realized I never shared the rest of these after I was reading the very sad news about Eric Bauza, he was great in the many appearances I heard
Looney Tunes: Sheep Raider (PS1) added to the library: Ralph Wolf, Sam Sheepdog, Daffy Duck, Porky Pig, Marvin the Martian and more with animations, levels with animated props, waterfalls, lava and tornadoes, in-game fog, Game Show Studio with its crowd. Explore in the browser! #ps1 #retrogames
For my last game Rhell i animated a 2D character to run around a 3D world with about 5000 unique frames of animation heres hoooooooow~ #screenshotsaturday #lowpoly #gamedev
Fascinated with how they went with vests/shoulder pads in re1 to mask 'mushed together separate models for joints', introducing selective skinned meshes for shoulders while keeping elbows and hands mushed together in re2, before going for full skinned meshes (while keeping hands mushed) in re3
When I talk about the kind of art that AI could never mimic, I am specifically talking about this.
It's that time of the year again
more work on my ring selector thingy. you really can spend all day polishing a single UI element
a little something for @detka.bsky.social ściskam mocno!!💚 #lowpoly
To all fellow creatives struggling with a segue, I wish you the courage to embrace the noble "this is what we're doing this week"
Getting models to use the smallest texture footprint possible is fun.
As both a certified CAR GUY and an economist-ish, I cannot imagine a headline more designed to drive me, personally, insane. This "flying car" technology is neither new nor novel. It is not practical and would not sell. Let me tell a story of actually useful car tech that never made it to market.
Could Tesla’s flying car send sales and shares soaring?
Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
The Cartoon Network leak revealed that the team actually wrote fake interviews for the Powerpuff Girls in-house so that the writers could understand them better and honestly this is incredibly useful for learning how to characterize your characters holy shit
Uploaded a new version of the retro shader. drive.google.com/file/d/1czQ5... - Fixes emissive casting light on surfaces - Adds/demonstrates a workaround for Mist pass (which otherwise doesn't play nicely w/ Ray Portal BSDF) #blender #cg #retro
Dream tool released today: inspect UVs and textures of PS1 and N64 levels, maps and 3D models in general, side by side with the living map and living model.
Insane oscillating vertex color usage in Legacy of Kain: Soul Reaver (PS1) levels. This is what inspired me to add the "Runtime vertex color variation blending" in my tool Godot Vertex Studio, it makes it super easy to make vertex lighting and effects like this. #godotengine #gamedev