This one has done some what absurdly well across platforms. I'm very happy people are excited for the game and I'm really hoping the thing we're cooking up will live up to expectations. I'm trying very hard to make sure we're giving people what they want but also doing something new and cool....
Alice Bottino
@bottino.games
✨Independent game creator✨1/2 of Dreamware Media✨ Previously @ Xbox, HBS HYPERBEAT: https://hyperbeat.drmwr.fyi pipedog: https://store.steampowered.com/app/4222850?utm_source=bsky Clipmatrix: https://store.steampowered.com/app/5028220?utm_source=bsky
Warming up my HYPERBEAT skills for #AGDQ2027 submissions, and I just fell into FCing the final two OG tracks that have been out of my reach! There's a bunch of new songs now, but it's really cool to have finally completed my initial goal. Guess I have another goal now!
no game dev skill is more important than making up your fuckin mind
The new game we’re making at @toyful.games is an online co-op puzzle adventure called “Reason and Rhyme”
This is, truly, a tragedy. But I come to you with a ray of hope... an new star: the beautiful 6 (or 8) points of JWST. Just as Hubble once opened our eyes to the heavens above with 4 pointed masterpieces, so too has James Webb brought a new longing in the hearts of man for the 6 pointed beyond.
important contribution to the discourse: they have taken my favorite shape
fun fact pipedog actually used to have bhopping in like, the very first prototype
For any dev friends in Seattle for PAX, let me know if you're going to be at the Orient Express tonight, I'd love to say Hi! (unrelated wip pic)
If I had a nickel for every time a rhythm game has made me cry... ... I'd have one nickel Play HYPERBEAT store.steampowered.com/app/2263360/...
Save 15% on HYPERBEAT on Steam
Embark as a knight alone or with friends in an order chasing their potential. Experience a rhythm game with an original soundtrack, in-depth character customization, and a story following an ensemble ...
store.steampowered.com
before I do the cleanup you can see how much I hand animate position and scale of the video frames to give it more sauce
I've said it before and I'll say it again: indiedev is a weeiiiirrrd job