SWORDCERY is AVAILABLE NOW on Steam! After roughly 8 YEARS worth of blood, sweat, and tears, we’re happy to release a game we’re truly proud of. Come grab a magical sword and SLASH. IT. UP! ⚔️ Please repost to help us spread the word! store.steampowered.com/app/1817030/... #indiegame
Harry 💬
@halisavakis.com
He/Him - Tech Artist @Okomotive (my posts are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
No need to use your imagination anymore, cloud shadows are now accurate ✨ It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
I was asked about a small breakdown for the 3D anime ramen and realized my breakdown thread was on the cursed site from which I deleted my account 😅 So I'm gonna post a small 🧵 here
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
Quick tip if you're working with clouds: put them in the scene to contextualize them, cause otherwise you'll drive yourself mad thinking you've made the worst looking clouds in the history of rendering That being said, I guess I like how these clouds look ☁️ #gamedev #madewithunity
Quick tip if you're working with clouds: put them in the scene to contextualize them, cause otherwise you'll drive yourself mad thinking you've made the worst looking clouds in the history of rendering That being said, I guess I like how these clouds look ☁️ #gamedev #madewithunity
Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️ Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀 #gamedev #unity3d #madewithunity
🔥You're under attack. The solution? Set everything on fire!! Adding resin storage and a fire pit cranks up the damage! Try PinKeep's demo on Steam: store.steampowered.com/app/4156090/... #IndieGame #towerdefense #roguelite
Fuck aaaaall the way off with that crap, all of the modern tech infrastructure is built by "neurodivergent professionals" and they didn't need your plagiarism machines to do that
The story around AI used to be about generating more. For many neurodivergent professionals, the bigger benefit is offloading invisible labor: remembering what you promised, the dozen tabs open in your brain, the thread you meant to reply to. ⬇️
Exciting news!! 🌟🔥🎶 We’re thrilled to share that the soundtrack for Herdling has been selected for the WSA Game Music Award longlist! ✨ If you enjoyed the music, we’d be incredibly grateful for your vote: www.worldsoundtrackawards.com Congratulations to everyone on the longlist!
No way they're gonna do it with so few jobs cut and so few studios closed down, they need to fire at least 500.000 more gamedevs to reach this level of engagement. Have they tried firing more people?
Xbox CEO Asha Sharma wants Xbox to reach 1 billion players per day. It currently reaches around 1 billion per year. ➡️ www.bloomberg.com/news/article...
My talk from this year's @atlanticconf.bsky.social is now live on YouTube! If you're curious about some cool tech art behind Herdling, I think you're gonna find this really interesting ✨
Algunha vez te quixeches adentrar no arte técnico? Traemos a @halisavakis.com explicando a arte técnica de Herdling👨💻 www.youtube.com/watch?v=6YB7...
Algunha vez te quixeches adentrar no arte técnico? Traemos a @halisavakis.com explicando a arte técnica de Herdling👨💻 www.youtube.com/watch?v=6YB7...
The Technical Art of Herdling - Harry Alisavakis | Atlantic Games Conference 2026
YouTube video by Atlantic Games Conference
youtube.com
Made a little breakdown video of how I used HAZE for my Silent Hill f-inspired Japanese Alley scene in Unity 🌫️ HAZE is still 50% off if you're interested in checking it out: assetstore.unity.com/packages/vfx...
HAZE - Behind the Mist: Japanese Alley
YouTube video by Technically Harry
youtu.be
Anyone know of any games publisher networks that are looking to fund dev for a stylised kart racer? Free demo available at the link - Pitch decks available upon request! #gamedev #gamefunding #investment store.steampowered.com/app/3365750/...
Just submitted an update that should resolve various issues with multiple cameras *and* overlay cameras in both normal and compatibility modes! ✨ HAZE is still 50% off, so it's a good opportunity to grab it and get the latest update when it goes live 👀
✨HAZE is, once again, 50% off as part of the Unity Summer Sale! ✨ If you wanna add some more atmosphere to your game with a performant and flexible volumetric fog solution, now's your chance to do it 😶🌫️ 🔗: assetstore.unity.com/packages/vfx...
My solo dev project Abelina is starting to come together. It’s an adventure platformer (the best genre i promise) with a mature story about mortality, loneliness, and the struggle to be happy.
On the subject of Pride month, fyi, aside from the homophobic/transphobic assaults that took place in the past few days, every sort of social media post regarding Pride is *chock-full* of every sort of slur and verbal assault imaginable. That's how Greece is regarding LGBTQIA+ rights
✨HAZE is, once again, 50% off as part of the Unity Summer Sale! ✨ If you wanna add some more atmosphere to your game with a performant and flexible volumetric fog solution, now's your chance to do it 😶🌫️ 🔗: assetstore.unity.com/packages/vfx...
Not shading too many pixels these days, I'm busy marrying my best friend ✨
Saw this in a recent Unity short vid and damn that's more depressing than it should be I remember first year in uni I would *drool* every time there was any sort of workshop or event around gamedev and Unity so I could learn how to do that stuff.
🌟 Rare buildings got a significant upgrade not only visually but also mechanically! Alchemist: Makes a huge resin patch. Ballista Tower: Fires the ball at nearby enemies. Fortress: New tracks that fire the ball. Devs are sharing some WIP of PinKeep!
Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev
Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev
There were some rather significant issues with this update especially for versions 6.3 and above but a hotfix has just been released to mitigate those 😅 Sorry for the inconvenience!
HAZE 1.2.2 is now submitted ✨ Here are some highlights: - Compatibility mode support - Multi-camera support - HazeLight component to more easily adjust secondary light contribution per-light - Shadow bug fixes And more! Last day of the sale, so you have just enough time to grab HAZE for 50% off!
HAZE 1.2.2 is now submitted ✨ Here are some highlights: - Compatibility mode support - Multi-camera support - HazeLight component to more easily adjust secondary light contribution per-light - Shadow bug fixes And more! Last day of the sale, so you have just enough time to grab HAZE for 50% off!
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
There's another new face on the Okomotive team! 😁 Please welcome Floris as our new Sound designer! 🥳🥳🥳
Deckbuilder Fest on Steam starts today and PinKeep is part of it! 😍 In our game, your cards are buildings and structures that you place on the board to defend against enemies... using a ball and flippers, Pinball style! And yes you can even place an additional flipper. Try the Demo now!
Just so I can be productive again, here's my take on the SPOM thing everyone's been talking about 👀 This is all just 3 big quads with megascans materials ✨ And so far: - It's slow af 🐌 - Doesn't cast proper shadows - No I won't zoom in, I'm a coward #gamedev #untiy3d #madewithunity
Just so I can be productive again, here's my take on the SPOM thing everyone's been talking about 👀 This is all just 3 big quads with megascans materials ✨ And so far: - It's slow af 🐌 - Doesn't cast proper shadows - No I won't zoom in, I'm a coward #gamedev #untiy3d #madewithunity