In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
Tasos Nousis
@final1cut.bsky.social
Programmer at Spiderling Studios doing graphics/physics stuff