Tasos Nousis

@final1cut.bsky.social

Programmer at Spiderling Studios doing graphics/physics stuff

In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.