Hey, it's #ScreenshotSaturday! The last few weeks I've built more dungeon floors, added some puzzles and planned a boss fight. Today I want to introduce a new enemy though: The Fin Lancer. It's till missing a lance, textures and animations, but I'll get there. #Blender #3D #indiedev #gamedev
Hey everyone, #ScreenshotSaturday again, huh? I build more dungeon stuff! As you venture down into the waterway the tone and atmosphere shifts quite a bit. You'll uncover ruins and strange magical devices seemingly left by an ancient magic civilization. #indiedev #gamedev #3d #unity
Happy #ScreenshotSaturday everyone! I just finished blocking out another floor of the first dungeon of my game! I thought I'd share how such a floor looks in it's entirety. Still have some floors planned and ahead of me, so more dungeon blockout is on the horizon :D #indiedev #gamedev #unity #3d
Hey everyone, it's #ScreenshotSaturday again! Since the heaven's decided to scorch the earth with high temperatures this week, progress has been slow overall. But I did a thing: my game now has interactive lifts. They still need some work, but I hope you like it. #gamedev #indiedev #3d #unity
Happy #ScreenshotSaturday everyone! The last 3 weeks I worked on several aspects of the game, but very little of it was worth sharing. I worked on a new enemy for the first dungeon, added wave encounters and added some QOL features, like a low health screen effect. #unity #3d #indiedev #gamedev
Happy #screenshotSaturday everyone! I spent the last couple of days ironing out some boss battle stuff but I don't have much to show. So for this week I thought I show off my Ghost of Tsushima inspired compute shader based grass system I implemented for the game. #indiedev #gamedev #3d #unity
Happy #screenshotSaturday everyone! Progress was a little slow the last two weeks but I kept working on the dungeon floors of my first dungeon and started to add the first mini boss. The boss still needs a ton of polish, but still, let me know what you think! #unity #3D #indiedev #gamedev
It's #ScreenshotSaturday I worked on the 2nd floor of my waterway dungeon! I blocked it out, added some puzzles and details and finally implemented ladders! Didn't expect ladders to be so challenging though.. Anyways, enjoy a reel of everything I worked on :) #indiedev #gamedev #unity #3d
Happy #ScreenshotSaturday! I've been busy planning and blocking out the first dungeon and it's floors. The first floor is pretty much done! I also added a... frog... I mean barrel... brog... frarrel? Well, I definitely have some monster design to do, too 😅. #indiedev #gamedev #3d #unity
Happy #screenshotSaturday everyone! This week I refined the puzzles. The player can now fully interact with them and the states of puzzles are now saved and restored properly. I also worked on some dungeon planning and greyboxing. Man, isometric level design is tough! #indidev #gamedev #3d #unity
It's #screenshotSaturday again! This week I've been busy fixing bugs in the various dungeon systems I've been implementing. But I also started working on some dungeon puzzle mechanics! First off the classics: levers, pressure plates and light ray puzzles. #indiedev #gamedev #unity #3d
It's #screenshotSaturday everyone! This week I've been working on core dungeon mechanics, like dungeon stage instancing, enemy spawning, treasure chests and loot table based item drops from both enemies and breakable containers! Next is puzzles and level design. #Unity #indiedev #gamedev #3D
Happy #screenshotSaturday everone! I worked on a dungeon system and floor selection menu for my #indiedev game project this week. With this players will be able to enter every dungeon floor they've already visited to solve remaining puzzles, find missing loot or combat enemies. #gamedev #unity
Happy belated #screenshotsaturday everyone! I was busy composing music and grinding away at several bugs and features I had planned to include in the first playable demo build of my solo indie game made with #unity. I will share more about the game soon! #indiedev #gamedev
This week I worked on a save and load system and reworked the title menu. I can't wait to have people experience what I'm building. Also, have a look at a completely unrelated clip of the game's intro which I wanted to show of. #screenshotsaturday #gamedev #indiedev #unity
I just wanted to share a screenshot of the most ambitious cutscene I've ever created for my indie game action adventure project. A rough playable draft of the prologue for my game is nearly complete! #screenshotsaturday #indiedev #gamedev #unity