hello friends; nw_wrld v0.6.0-beta just released. a few updates to the software: —Audio threshold meters now sync with the active track —Starter modules can be rewritten and replaced from the UI —New CubeGrowth module added for 3D visualisations —Expanded tests and CI improvements for reliability
Daniel Aagentah
@aagentah.bsky.social
Programmer and audio-visual artist, working with Ableton and JavaScript + founder of Rendah Mag. https://github.com/aagentah
nw_wrld//dpCube[4] Made in Typescript & Ableton, via nw_wrld software. #newmediaart #creativecoding #audiovisual
hello friends <3 nw_wrld v0.5.0-beta just dropped; officially as native application for macOS, Windows, and Linux. you can now use this as a piece of software without running it through a terminal environment. this is a huge step for the project as the number 1 request this past month.
on-device audio as input-type coming soon #opensource #webgl
nw_wrld PRTCL module built with webgl & chart.js #opensource
built using webgl & point-cloud data; this is an MDL planetary visual as part of the recent OSS nw_wrld software. #opensource
1-week of open-sourcing "nw_wrld". What an incredible and baffling reception so far.
nw_wrld MIDI integration improvements: 1. simple note-name trigger: listens for any note name (C, D, E, etc.) regardless of octave 2. advanced mode: supports standard MIDI note numbers (0–127)
Taken from the "nw_wrld" project: This DGSR module queries a Solar Radiation dataset from the Antarctic Zhongshan Station. It cycles though estimated DGSR over a 30-year period to generate mutable Perlin noise. #opensource
* already there have been some amazing discussions raised on the future of the project; at this point the software could branch many ways.
"ENTRP[pcd]" animation created using Ableton, three.js, and nw_wrld software.
getting strudel working with my open-source A/V software
working through some stabilisation & bug fixes for “nw_wrld”; there’s been some updates to how MIDI mappings work, specifically to cater for DAW users in Ableton, FL Studio, Reason, etc.
the “nw_wrld” project allows users to write visuals using web-libraries as simple JavaScript files; with any complexities being handled by the runtime SDK. you can declare and use a combination of three.js, p5, d3, and many pre-defined methods for animations/camera/sequencing all out of the box.
Clip of a small generative game I'm developing in three.js #threejs #creativecoding #gamedev #javascript
why aren't there more printed A/V & data art magazines? despite being an obviously tech-focussed space; I always thought there'd be some impressive application to bringing more art like this into print. #creativecoding #newmedia #touchdesigner #dataart #audiovisual #techart
This project is a web language-based pattern library that uses WebGL and other web utilities to create reactive audio and visuals through Ableton, MIDI, and OSC triggers. It supports a componentized class-based system where each class is an element or object with its own animated methods.
MDL::planetary_scan // A new visual module built with point-cloud traverse functions.
MDL::planetary_scan // A new visual module built with point-cloud traverse functions.
These modules extend an ongoing code-first audio-visual library. The project combines various web-technologies to document the capabilities of WebGL and data-processing in the new world. Everything you see is written in Javasript, and is capable of running in the browser.
[_new world]//UNKWN.PRTCL — An embedded particle system inside D3.js, parsed in realtime via Ableton MIDI data. Technologies & Tags: #threejs #d3js #javascript #newmediaart #touchdesigner #audiovisual #creativecoding #techart
[_new world]//UNKWN.PRTCL — An embedded particle system inside D3.js, parsed in realtime via Ableton MIDI data. Technologies & Tags: #threejs #d3js #javascript #newmediaart #touchdesigner #audiovisual #creativecoding #techart
[_new world]//SCL.MAP Featuring 3—different datasets for radition, particle-sparsion, and zero-knowledge proofs.
[_new world]//Kolmogorov(k_B ln(Ω)) — An exploration of point-cloud data and entropic particle systems.
A period of exploration. It’s strange to think how much the Aagentah project has changed in just 18-months.
Simulating zero-knowledge proofs today as an interesting math concept; working in a new environment. Matches are being made in realtime and highlighted on-screen:
Friday eve; testing some WebGL and particle animations. #ableton #threejs #newmediaart