Aaron Hammonds

@aaroninwords.bsky.social

Game designer who wandered into visual novels and refuses to leave. Co-founder, Queen's Court Games. Storyteller, The All Night Society Somewhere in the Ren'Py code mines, digging for vampires.

Anyway, apropos of nothing, did I mention I'm working on a vampire thing? Might be the kind of thing you're into, if you're dissatisfied with the direction other vampire properties are trending.

Title banner for Blood/Thirst. The words BLOOD and THIRST appear in large cream-colored serif capitals on a black background, separated by a red slash with a faint glow. Below, in small spaced gray capitals: "A Vampire Noir Visual Novel."

I genuinely don't understand what's going on at White Wolf. V6 reads like it was written by someone who hates the genre, hates the themes, and thinks the way to "fix" Vampire is to strip out everything that makes the game special among TTRPGs. From a lifelong fan: this is a travesty.

Working on a Korean character for a narrative game and want the texture right. I've done the structural work -- hanja meaning, female-line generational characters, a chaebol-adjacent traditionalist household -- so not starting from zero. Happy to pay for a gut-check and a half hour of your brain.

Looking for a character artist for a project I'm serious about. Interactive fiction, gothic murder mystery, modern LA. You're a newly turned vampire, your maker's killed the same night, you're the prime suspect. Say hello, or point me to someone you'd vouch for. More details below. 🩸⬇️

"I Was A Teenage Exocolonist" is on sale again, 50% off. Surely, given how often I've recommended it, you've already bought it. But if you haven't, my god, what are you waiting for? This game is so delightfully thoughtful, charming, and cozy; exactly what your brain needs right now.

Save 50% on I Was a Teenage Exocolonist on Steam

Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine ...

store.steampowered.com

BUT WAIT THERE'S MORE. I'm sure there are valid reasons why you, a TTRPG fan with impeccable tastes, haven't already backed Public Access yet. But you've still got time to fix that. Swing on by the Kickstarter, and let this episode keep you company in the mean time.

Red Moon Roleplaying@redmoonroleplaying.bsky.social · 5mo ago

A buried clue draws the Latchkeys closer to a house that should be empty, where old stories, lost children, and something watching in the dark begin to stir. ”Public Access” continues with @jasoncordova.bsky.social, @aaroninwords.fpe.social and @symphonyhorror.bsky.social. youtu.be/hpApFPD60bk?...

Love #DeltaGreen? Want the skinny on upcoming scenarios? 👁️ Come playtest them with your group and help shape what’s next. Dive into the horror, test your limits, and see if you can hold onto your bonds… If you’re in, emaildarkerhuestudios@gmail.com and join the development. 🎲

Top Secret Playtesters Wanted Image.

We decided early that Blood/Thirst wouldn't have a default protagonist. It's core to our design: we want the game to welcome as many people as possible. I found plenty of Ren'Py plugins that offer pronoun support, but none that handle gender-fluid cases. So I'm writing one.

Screenshot of Python code for Blood/Thirst's PlayerPronouns class, built in Ren'Py. The class supports single pronoun sets (he/him, she/her, they/them) and weighted gender-fluid combinations, with usage examples showing dialogue interpolation like '[p.They] [p.v('walk','walks')] to the door.' The code includes weighted random selection so a player using she/they pronouns can set how often each is used, with rollback support so saving and loading preserves the active pronoun state.

Full confession: I was a Brindlewood skeptic. Analog horror dragged me to Public Access anyway -- and thank god it did. The figure-it-out mystery mechanics won me over completely, and the analog dread is exactly my vibe. If you share my creepy cravings, listen to this series and buy this game.

Red Moon Roleplaying@redmoonroleplaying.bsky.social · 5mo ago

We play Public Access, a nostalgic analog-horror RPG, with its creator @jasoncordova.bsky.social stepping in as our GM. Joining us is also the fantastic @symphonyhorror.bsky.social and equally amazing @aaroninwords.fpe.social. Episode is here: youtu.be/VWR8hJf4Ejk?...

What have I been doing instead of making actual play? Writing an orientation-inclusive vampire dating simulator that turned into a sensual neo-noir supernatural horror mystery about a burned out millennial who becomes a vampire and also you can kiss the other vampires. It's called Blood/Thirst.

Screenshot of Ren'Py script from "Blood/Thirst," a vampire visual novel, showing an opening bus commute sequence.

The protagonist, twenty-nine, scrolls Instagram past engagement announcements and wellness ads while reflecting on the distance between their younger self's ambitions and where they've ended up. The scene branches into five backstory choices (striver, intellectual, compromiser, romantic) each written in a distinctive, confessional voice. The striver learned the ladder was built on connections; the intellectual's careful analysis didn't impress the tenure committee; the compromiser stopped being the person who spoke up; the artist discovered you can't eat inspiration. Pronoun variables like [p.They] indicate player-defined identity.

The scene closes with the character laughing at their 22-year-old self's color-coded Google Doc of "Non-Negotiables" before a bus announcement ("Now arriving: Maple and 23rd") pulls them back to the present.

Code is shown in a dark-themed editor with syntax highlighting, with labels in orange, dialogue in green, comments in gray, and Ren'Py keywords in blue.

Computer parts aren't getting any cheaper, so I bit the bullet and decided to upgrade my not-bad-but-aging box into a something a little more future-proof. I expected the GPU to cost big-oof dollars, but yikes the spike in RAM prices caught me off guard.

Sadly, I won't be joining you all in Philadelphia thanks to an acute medical issue. Nothing life-threatening, nothing long-term, but not the kind of thing you're supposed to travel with. Enjoy the games for me!