As we all know, successive box blurs approximate a gaussian Below is a 41x41 gaussian with std deviation 7.0, the double box is a 17x17 kernel, and the kawase is a traditional 5 pass Gaussian: 0.19ms Double Box: 0.14ms Kawase: 0.1ms (at 1080p on a 4090)
Acerola
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t alt: @acewola.bsky.social
even my 4090 kneels to a basic naive 2D box blur, a 40x40 blur kernel costs 4.3ms at 1080p yikes
a nitpick I had with compositor effects was the parameter list bloat tacked on to each one causing a lot of clutter you can actually just remove them by overriding _validate_property and disabling the flag that serializes them though
New video is out now! Please enjoy The Entire History Of TETRIS Game Design www.youtube.com/@Acerola_t
GodotCon Boston is coming up soon next month! Once again I'll be there doing a talk, if you're in the New England area you should definitely come to the event! They were kind enough to give me a discount code for those interested so be sure to use this link: tickets.godotengine.org/scene-tree/g...
the next video's voice over is 50% edited, taking a little bit longer than anticipated
please look forward to The Complete History of Tetris Game Design releasing as soon as I finish editing all of it
finished a (mostly) faithful replica of The New Tetris (1999) This was the first game to feature the sonic drop (drop without locking), the ability to hold on to a piece, and the bag randomizer instead of purely random incoming shapes
If you're interested in some cool shader work definitely reach out to Dan!
Bluesky-exclusive outreach: I'm looking to contract a technical artist with a specific passion for applying math to create mesmerizing visual effects, e.g. shaders, particle effects, or other demoscene-like displays. Please feel free to spread the word and send portfolios/examples via reply or email
finished a (mostly) faithful replica of Tetris The Grand Master (1998) This is the first tetris game that is fully 3D, has automatic wallkicks, a drop preview, and the ability to let you rotate the piece before it spawns in.
finished a (mostly) faithful replica of Tetris Plus (1996) This is the first single player tetris game to feature more than one incoming shape, although it's kind of hard to see them.
finished a (mostly) faithful replica of Tetris X (1996). This is the first Tetris game on playstation after 7 years of nintendo exclusivity and the first game to feature simple rotation wallkicks (with the sole exception of Atari Tetris released 8 years prior).
finished a (mostly) faithful replica of Tetris 2 (1991). 30 years ahead of the curve on modern game design this entry made the game worse by improving the graphics
finished a (mostly) faithful replica of NES Tetris (1988). This game is mechanically equivalent to Game Boy Tetris.
finished a (mostly) faithful replica of Atari Tetris (1988) This was the first game to feature an open ceiling to prevent rotation collisions with the top of the board. I'd also like to say fuck you to Atari for making such a graphically impressive game compared to its contemporaries
finished a (mostly) faithful replica of Game Boy Tetris (1989) fun fact this is the first game to feature clockwise rotation
finished a (mostly) faithful replica of sega tetris (1988). loud metal pipe sounds included
finished my faithful replica of the original ibm pc tetris, unsurprisingly it sucks and is not fun to play but it looks cool. surely the gameboy tetris is better
it is wonderful how with a nice base implementation the rest comes with ease
made a personal account here since I decided to stop using twitter finally
bepis
new video is up on the channel now! Everything I made and played in 2025 happy new year!
new video is out now! it's my birthday so you have to watch it and also agree with everything thanks www.youtube.com/@Acerola_t