Acissathar

@acissathar.bsky.social

I like making game projects that go nowhere :)

Lots of progress from last time. New primitives for visuals, alert system, monsters, landslides, construction and more. UI looks like an ugly mobile game, but plan is to model items and use that as the sprite so just a placeholder. Aiming for a GC/n64 in-between era. #gamedev #indiedev #prowl

Went to see PRESIDENT (so good) so had a slow start this month, but I'm trying to make a big push on gameplay so I can get art started. Went to a hex grid (came with a minor performance boost) as I think maps will look better when art lands. Also got the power system functioning. #gamedev #Prowl

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Added a loading setup and did an optimization pass, and the results are pretty good! Most maps load instant, but the largest size 1k by 1k (roughly 1 million tiles) is still pretty quick. For reference, the original rock raider maps generally cap at around 50x50 :) #gamedev #indiedev

Some more progress, got a WIP UI now and already accounted for both window scaling *and* user driven UI scaling if it's too small (or too big!). Immediate mode UI (through Paper) is such a breath of fresh air compared to gameobject style UI, I actually enjoying making it. #gamedev #indiedev #prowl

Been a few months, but long story short I engine swapped to Prowl on my Rock Raiders inspired project. I've learned and improved the project optimization so much. I'm jumping into Play Mode in around a second and at a way larger scale (250x250) than my last version. #indiedev #gamedev #csharp

Still very early, but been working on something inspired by Lego Rock Raiders to help learn Stride. A little different from Unity, but really enjoying it so far. Have map generation, tile selection, UI, and scene transitions working nicely. Now for the actual gameplay lol #gamedev #stride

Seeing Purple Kiss in Columbus was bitter sweet. I’m glad I got to see them live but saddened it’s over next month. Autopilot as the encore was a perfect ending though, it’s my favorite song by them.

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Finally got it in a state I'm mostly happy with as a package, here's my take on an MMO styled camera and character controller, with #ORKFramework in mind. Heavily based on the controls of WoW, and not tied to any battle system. github.com/Acissathar/M... #madewithunity

GitHub - Acissathar/MMOCombatantController: An MMO style character controller for ORK Framework.

An MMO style character controller for ORK Framework. - Acissathar/MMOCombatantController

github.com

Rough first pass at a WoW inspired character controller for the project. Maybe it's a like a decade of play time, but their controller just feels so nice to me. Has l/r mouse click camera 8 directional movement, swimming, double jump. Next is some camera smoothing I think. #madewithunity