You guys ever get a writing block where you can't think of how some details would connect? How would you deal with it?
AcousticJamm
@acousticjamm.deoxynn.com
Game developer, college student. Rootapp: https://rootapp.gg/ACuv93NxigqCycHYi4-m1g
Figured out how something would work. So Alexa is going to have a speed stat, which determines if she takes the first turn. How it works? The enemies each have a speed stat too. I'll average them. If Alexa's speed is higher than or equal to the average enemy speed, she goes first.
I recently realized that I was handling Shade Lexi (Alexa's dark side) in an uninteresting way. I'm completely rewriting her character. This may take a while, but the payoff will be worth it.
Been spending a bit of time coming up with more pieces of the story. I'm impressed with what I came up with.
I just want to make it clear that whenever there's a game or something I'm interested in making a major release, I'm taking a little time off to play it. Yes, that's happening. I'm sure you know what that is.
I haven't worked much on Deoxynn in like a month. I haven't been able to get in the right headspace for it. For the record, I still have interest in the project and that isn't changing; it's just that something needs to change for me and I don't know what.
Making plenty of concept work progress on Deoxynn. Connecting dots. It's gonna be great.
I need to address something about the progress I'm making in Deoxynn.
🚨 DEV UPDATE 🚨 We’re finally revealing some of the dodging styles in Deoxynn: A Story of Fear and Insanity. Please understand: these were all carefully designed and are 100% fair and balanced.
You can tell I'm progressing slowly when I'm just now spawning test enemies...
I don't know who needs to hear this, but the Insanity route is moreso about the affect on Alexa's mental health, as opposed to the effect on the world (which will still be present; just not as prevalent).
I'll start on the puzzle system once I finish with what I'm doing today. Should take a few hours until I can start.
So I'm planning on a QoL feature for controller players and I need your input. Pressing any of the 4 directions on the right stick, while in the overworld, is going to bring up a different menu. The possible menus are any of these in this image, except for "To Title".
Been coming up with gear ideas. There's one where defending lowers the Limit you gain for the next turn.
Still in the planning phase, thinking about extras now. In terms of extras, which would you guys prefer? A) All extras are the same across platforms B) All extras differ across platforms C) Some differ, some are the same
Current idea for releases: 1) Battle beta on PC (probably Dropbox) 2) Steam release for Act 1 demo, then rest of Acts sequentially, Epilogue with 5 3) Adaptation of Steam release for mobile (maybe) 4) Consoles (also maybe; PS forces trophies, can use the Steam achievements)
Touched up the battle UI a bit. It no longer shows the level, which is instead replaced by Alexa's name in caps.
Something I feel like a lot of people didn't get from the Kristal demo of Deoxynn is that the Insanity route isn't necessarily about the impact on the world, but rather, the impact on Alexa's mind. Hence, why it's called the "Insanity route".
Even if I'm not doing much coding right now, I'm still drafting the cutscenes for the Act 1 rewrite. This story is worth writing; I just need to prove it to myself.
So the idea for levels is this: Alexa gets level-ups, up to a cap, based on the amount of battle experience she has. This cap is what I call a "regional cap", because it's no stranger to raising, just to keep the player on track.
Root is open today, with no access code needed. Please join my community to get more frequent updates than the socials. rootapp.gg/ACuv93NxigqC...
AcousticJamm Games
rootapp.gg
You all know how Deoxynn is going to have multiple dodging styles, right? What if I make a "Confusion" status that makes Alexa pick the wrong dodging style for attacks?
It would be hilarious if someone was freezing time to type an AI's message every time it receives one. Which reminds me, I need to get the pocketwatch back from ChatGPT.
The new home for AcousticJamm Games is officially ready! 🎉 I want to take a moment to explain what’s been going on and how you can join us in our next long-term community space.
I think it'd be a good idea for me to introduce dodging upgrades that you can unlock through sidequests. Something to give you an edge over the enemies while they're attacking.
Is it fair that, when I release Deoxynn, I can retroactively change the story in minor ways? I won't be able to get everything perfect first try.
There is a road I drive down sometimes, and I always take a look to see something. Sometimes, there's a Waffle House there. But most of the time, it's completely gone, building and all. This would be a funny thing to reference in Deoxynn.
As I was watching a friend of mine play Deoxynn (Kristal), I realized I made the secret boss a bit too hard. Noted. Will keep in mind for the Godot version.
Last night, I had a dream about Deoxynn's Sane ending. It looked... different than I originally envisioned. I kinda like it.