AcousticJamm

@acousticjamm.deoxynn.com

Game developer, college student. Rootapp: https://rootapp.gg/ACuv93NxigqCycHYi4-m1g

Figured out how something would work. So Alexa is going to have a speed stat, which determines if she takes the first turn. How it works? The enemies each have a speed stat too. I'll average them. If Alexa's speed is higher than or equal to the average enemy speed, she goes first.

I recently realized that I was handling Shade Lexi (Alexa's dark side) in an uninteresting way. I'm completely rewriting her character. This may take a while, but the payoff will be worth it.

I just want to make it clear that whenever there's a game or something I'm interested in making a major release, I'm taking a little time off to play it. Yes, that's happening. I'm sure you know what that is.

I haven't worked much on Deoxynn in like a month. I haven't been able to get in the right headspace for it. For the record, I still have interest in the project and that isn't changing; it's just that something needs to change for me and I don't know what.

🚨 DEV UPDATE 🚨 We’re finally revealing some of the dodging styles in Deoxynn: A Story of Fear and Insanity. Please understand: these were all carefully designed and are 100% fair and balanced.

I don't know who needs to hear this, but the Insanity route is moreso about the affect on Alexa's mental health, as opposed to the effect on the world (which will still be present; just not as prevalent).

So I'm planning on a QoL feature for controller players and I need your input. Pressing any of the 4 directions on the right stick, while in the overworld, is going to bring up a different menu. The possible menus are any of these in this image, except for "To Title".

Bild

Still in the planning phase, thinking about extras now. In terms of extras, which would you guys prefer? A) All extras are the same across platforms B) All extras differ across platforms C) Some differ, some are the same

Current idea for releases: 1) Battle beta on PC (probably Dropbox) 2) Steam release for Act 1 demo, then rest of Acts sequentially, Epilogue with 5 3) Adaptation of Steam release for mobile (maybe) 4) Consoles (also maybe; PS forces trophies, can use the Steam achievements)

Something I feel like a lot of people didn't get from the Kristal demo of Deoxynn is that the Insanity route isn't necessarily about the impact on the world, but rather, the impact on Alexa's mind. Hence, why it's called the "Insanity route".

So the idea for levels is this: Alexa gets level-ups, up to a cap, based on the amount of battle experience she has. This cap is what I call a "regional cap", because it's no stranger to raising, just to keep the player on track.

There is a road I drive down sometimes, and I always take a look to see something. Sometimes, there's a Waffle House there. But most of the time, it's completely gone, building and all. This would be a funny thing to reference in Deoxynn.