Adam Coster

@adamcoster.com

#Gamedev, #Webdev, and Bizdev @bscotch.net 🕸️ adamcoster.com 🎙️ podcast.bscotch.net 🎮 bscotch.net/games

And "How Many Dudes?" is now out! Exactly ONE YEAR TO THE DAY since we started working on it, and it's shaping up to be our biggest launch ever. Thanks so much to everyone who helped with this project. It was sooooo much fun to work on.

How Many Dudes? | Download and Play!

How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to ...

howmanydudes.com

Yep. You can still do alright (for now) IF you can get into the mobile subscription services. But directly selling a game on mobile is essentially impossible, unless you have enormous success elsewhere so that enough people search for your game directly AND expect to have to pay for it.

Richard Meredith@rtm223.me · 2mo ago

The only reasonably likley ways to have success on mobile are either - Huge user acquisition spend on f2p - Significant, pre-existing awareness for your game, probably via a PC release It's just not a viable lead platform for most games Plus it's the platform with the most maintainance overhead

A great way to make an LLM's answer for your search feel useful is to first spend 5 years making your search engine yield worse results so that, comparatively, it is.

Made a simple Google Form last week. It required 900MB RAM and made my CPU fan roar. Maybe there will be some new market opportunities while Big Tech lets all of their software crumble.

We've already seen the consequences of prioritizing quantity of code over quality of code. (See: every piece of Big-Tech software you use today.) The problem has never been not having enough code. The problem has always been code quality, and maintaining it.

Looks like someone is impersonating us to scam recent college grads and others looking for #gamedev work. In the Age of the Scammer you should assume everything you see is a scam until proven otherwise. Stay safe out there! ❤️

Butterscotch Shenanigans@bscotch.net · 3mo ago

If you got an email from bscotchworks@gmail.com, that is NOT US. It's a scammer trying to do something nefarious. We'll never ask you to talk to us via telegram and official emails from us only come from bscotch.net or butterscotch-shenanigans.com addresses!

I'll be at PAX East this time around, maybe I'll see you there? First time I've gone to any convention or conference since 2019... We'll see if I remember how to talk to people IRL

Butterscotch Shenanigans@bscotch.net · 5mo ago

We'll be at #PAX East, so keep an eye out for our BUTTERSCOTCH SHENANIGANS shirts and say hello if you see us! We're just there to hang out and see people, so no booth or anything. But we'll have the latest How Many Dudes builds on our phones if you want a sneak peak 👀

Google Search delisted my site a few months ago. I thought it was because Google had started to require that a robots.txt file exist on a site to index it. Which seemed unreasonable. Turns out it was because of a 500 error. Which is STILL unreasonable.

robots.txt unreachable: Google search removed my site! - Adam Coster

I always thought that the absence of a robots.txt file implied a web crawler could do what it liked. Apparently not! Not with a 500 status code, anyway.

adamcoster.com

Discovered that Google de-indexed my site back in August due to an absent robots. txt But the site never did have a robots.txt... I assumed the absence of one was interpreted as allow-all and so never bothered. Was that a recent requirement change by Google? Or am I LOSING MY MIND?

We weren't sure it was a good idea to launch the "How Many Dudes?" demo right before the Steam sale, but we figured no one else would be launching anything... It went better than I'd even hoped!

Chart from SteamDB.info showing concurrent players of "How Many Dudes?". It shows a classic daily cycle peaking around 400, ending with a ramp up to nearly 1000 today.

The most embarrassing class action settlement I've ever been sent: Park Mobile had a data breach and is giving me ONE DOLLAR. But only 25 cents at a time, for the next 4 times I use it. And only if I do so within the next year. I thought it was a joke, but the "discount" code did indeed work.

Until now, if you lost or broke your phone, your Signal message history was *gone,* a real challenge for everyone whose most important conversations happen in Signal. So, with careful design and development, we’re rolling out opt-in secure backups. signal.org/blog/introducing-secure-backups

Introducing Signal Secure Backups

In the past, if you broke or lost your phone, your Signal message history was gone. This has been a challenge for people whose most important conversations happen on Signal. Think family photos, sweet...

signal.org

"Context rot" isn't a surprise feature of LLMs. It's just a new term for the old fact that it's better to have smaller amounts of highly relevant data than to have large amounts of irrelevant data... Context isn't a VOLUME game, it's a RELEVANCY game.

Oh hey, Levelhead.io makes a cameo in another upcoming game 💖 Congrats to @orangepylongames.bsky.social on the successful Kickstarter campaign!

Abomi Nation (WISHLIST MONSTER RIFTS!)@orangepylongames.bsky.social · last yr.

🌀CROSSOVER #6/30: Levelhead by @bscotch.net The 2D platformer with a robust level editor lends some robotic enemies to join your party in Abomi Nation: Monster Rifts! More crossovers every day on Kickstarter! Full post: www.kickstarter.com/projects/470...