Adam Orth

@adamorth.bsky.social

COO Midwest Games. Host AIAS Game Maker’s Notebook Podcast. xSony Music xMicrosoft xLucasfilm xSony Santa Monica xElectronic Arts xInterscope etc. Created ADR1FT. Musician. Guitar is life. www.adamorth.com

Hey gamedev best friends! It's time for: heat, humidity, schnitzel and videogames We have a ton going on at @midwestgames.bsky.social in 2026 and have some big announcements coming for Gamescom, so if you need publishing support or have a great game to show, let's meet up. My DM's are open!

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Talked to super-bestie @allenmmurray.bsky.social of @zaumstudio.bsky.social for @official-aias.bsky.social Game Makers Notebook about his undercover game career + their amazing new game ZERO PARADES: For Dead Spies! Easily one of my GOTY's. Don't miss it! Thanks, Allen 🖤 bsky.app/profile/offi...

Academy of Interactive Arts & Sciences@official-aias.bsky.social · 3w ago

On the #GameMakersNotebook, @adamorth.bsky.social chats w/ @allenmmurray.bsky.social of @zaumstudio.bsky.social about ZERO PARADES: For Dead Spies, the pressure of following up a beloved debut in Disco Elysium, how they implemented over 700k words of dialogue, and balancing creative vision and risk!

Free Star Wars game idea: Set between Empire and Jedi: Boba Fett trying to take Han to Jabba while all the other bounty hunters are boss fights trying to steal Han for the bounty and it’s just a big long escort mission across the galaxy. Like Midnight Run meets Metal Gear Sold 3: Snake Eater

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Marathon: 2 hours in - Tough UI/UX experience that is sacrificing usability for aesthetics - Floaty camera/locomotion - Everything in the world looks important enough to feel like you need to investigate. - Player inventory actions/controls are very confusing. - Many fonts Still playing…

To the Raider that came out of the shadows, whispered “Gotcha” and executed me a split-second before the elevator doors closed while I was crawling on the ground dying with an absolute motherlode of rare and unbelievable loot I scavenged in my backpack: RESPECT.

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My latest @official-aias.bsky.social Game Makers Notebook episode with @obsidianent.bsky.social on the excellent Outer Worlds 2 is live…just in time for that long holiday drive or an escape from fixing your parents computers 🎄🎄🎄🎄🎄🎄

Academy of Interactive Arts & Sciences@official-aias.bsky.social · 8mo ago

On #GameMakersNotebook, Adam chats with Brandon Adler and Kyle Koenig of @obsidianent.bsky.social about The Outer Worlds 2, lessons learned from the first game, how they implemented comedic and narrative elements into gameplay, ideas left on the cutting room floor, and what's coming next for them: