Just some random screenshots from my survival horror game, BECROWNED. If you’re into industrial horror, dark fantasy, brutal combat, dark humor, and classic survival horror vibes, consider wishlisting it.
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@addmorecoffee.bsky.social
Coffee enthusiast, programmer, future corpse.
Added a mana cost preview for targetable abilities like Blink. I also made updates to Blink for mantling on ledges and to move the player instead of a teleport. Still plenty to do and the next ability will have a fun combo interaction with Blink! #Godot #GameDev #IndieGameDev
Added weapon and power selection UI, added mana cost for spells and re-added mana UI as well. Still lots of stuff to do! #Godot #IndieGameDev #GameDev
everyone needs to TRY and watch STALKER full review: www.youtube.com/watch?v=cycM...
Added a new power were you pull your left eye out to scout ahead for you. #Godot #IndieGameDev #SoloDev
Working on a hit sound effect that gets played, but it doesn’t seem to fit right. It’s not in the spatial audio system to make it more clear, but it feels more arcade-y than I’d like. #Godot
Leafshade is making a Unity Pro Builder like for Godot! Level design in Godot has not been ideal and I’ve been trying to find a good workflow for it, this looks super promising! youtu.be/i8fiUy1d2eg #Godot #GameDev #IndieGameDev
Introducing Unibuilder: Probuilder for Godot
YouTube video by Leafshade Interactive
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Y'all need to check out Static Dread: The Submarine. Gorgeous art style, thick atmosphere and a John Carpenter like score to boot. Reminds me of Sentient and a splash of Cyrostasis: Sleep of Reason. Incredible work from these folks! store.steampowered.com/app/4042160/...
MonoGame, the free & open source C# powered XNA inspired #gamedev framework just released MonoGame 3.8.5 and it's HUGE. - Vulkan - Direct3D 12 - ARM64 - New native layer - New content pipeline - Other less sexy stuff! gamefromscratch.com/monogame-3-8...
MonoGame 3.8.5 Released – GameFromScratch.com
Monogame, the C# powered XNA inspired indie game development framework just released MonoGame 3.8.5 with ARM64 Vulkan, D3D12 and more
gamefromscratch.com
Enemy projectiles and AI design for Halo and Destiny. Some neat info! youtu.be/g1vwKC_cYmw
Approaches to designing projectiles for players and AI - Chris Proctor || Bungie ||
YouTube video by Game Industry Conference
youtu.be
Willy’s Wonderland with Nic Cage feels like a script made for a mid 2000’s FPS game with a silent protagonist. It has all the little awkward dialogue quirks when dealing with a character that never speaks. “You willing to work that off?” Cage nods subtly “Okay then.” A Delightfully bizarre movie
How enemies ‘smell’ the player. A pretty clever AI implementation so that bosses and certain enemies can track the player without vision or sound stimuli. youtu.be/y4SUfS9ymBU
How Enemies Detect You in Dark Souls: Part 2 - Smell
YouTube video by illusory wall
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More spatial audio fun! #godot #gamedev #indiegamedev #solodev #screenshotsaturday
Taking a break from AI for spatial audio, pretty happy with the results so far! #godot #gamedev #indiegamedev #solodev
May want to turn down your volume, but testing out spatial audio. ( Fingers crossed this uploads with audio )
Still working on the enemy AI and added a positional slot system for them. Part of their AI is now stored in the weapon, such as optimal positioning. Still a lot of work to do, but it's getting there. #godot #gamedev #solodev #screenshotsaturday
100GB of data from an in-development version Snowblind Studio's Lord of the Rings: War in the North on the Internet Archive, included is artwork, docs, source code & more #gamedev #gamedevelopment #indiedev
Lord of the Rings: War in the North - Game Development Materials : Free Download, Borrow, and Streaming : Internet Archive
This is an archive of data from the development of Snowblind Studio's Lord of the Rings: War in the North.These materials, dated from around March of 2010...
archive.org
More EQS testing and slowly rolling out AI changes to a FSM / BT hybrid. Not much to visually show, but a lot of under the hood work. #godot #indiedev #solodev #screenshotsaturday
A clever A* optimization that’s still A*: youtu.be/pj3_BQbvKw4
Understanding region segmented hierarchical pathfinding
YouTube video by Watt
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