Agecaf

@agecaf.bsky.social

He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/

Alright, now that I have a bit more experience with making (poor quality) videos, I'll begin making some tutorials on #gamedev, especially the more maths heavy parts of it. I'll start with interpolation, but eventually I'll have a full course on Linar Algebra. Any topics you'd like me to cover?

I'm building a team for the #gmtk #gamejam (taking place July 22nd-26th), and we're still looking for one or two more 2D artists, maybe a writer, maybe a designer, and maybe someone to focus on UI. If that sounds interesting to you, let me know!

As someone who's been mainly on PC and Nintendo platforms I hadn't realised how badly Xbox lost over Playstation until today, that I've been looking for controllers to test Steam Input and could easily find PlayStation controllers in any random shop and have yet to find an Xbox one...

So I'm working on making the leaderboards for my rhythm game, is there any advice you'd have? Any games that do their leaderbords really well? Any things you don't like about leaderboards?

I used to play LoL until the Linux version was exterminated. But recently found Wild Rift. I'd still rather be able to play on PC though but it's nice there's another option..

Hi @gamingonlinux.com , I noticed the post on the Gamedevs doing Linux list, and wondered if I could be added? I'm the dev behind EternAlgoRhythm, and my dev environment is in Linux, so it's a platform I always try to support.

While trying to solve a combinatorics question, it became natural to name an object "The Omega Shadow". It sounded like a Sonic character but it seems Omega is already a character, so we may tragically never have the Omega version of Shadow the Hedgehog.

Streetdog BMX - still working with Adam on this beautiful game. Still plenty to do - working on challenges at the moment. Can't wait to get it into people's hands!