Things will be a little quieter here over the next two weeks while I’m on holiday. See you when I’m back!
Aidan Junior
@aidanjunior.bsky.social
Wishlist on steam: https://store.steampowered.com/app/4422410/Aidan_Junior/
Things will be a little quieter here over the next two weeks while I’m on holiday. See you when I’m back!
Biomes will look completely different, but levels within the same biome should also have their own unique feel. Here’s the difference between Levels 1 and 2. Early artwork / WIP. #gamedesign #artwork #gamedev
A super-early WIP of the projectile attack for the “hyper-surged” hornet. It still needs a lot of work, but it’s already fun to play against! #gamedesign #indiegame #gamedev
The wasp took my project hostage. I still couldn’t get it quite right. We needed a bigger enemy, but the small design was too cute to ditch. So now we have a wasp and a hornet. I’ll probably use both! Art is still WIP. #pixelart #gamedesign #indiegame
Forget about yesterday’s wasp design. It wasn’t in line with the other characters and felt too flat. All the characters are slightly rotated toward the camera, and the animation was also too static. Here’s the improved version! #pixelart #gamedesign #indiegame
The wasp will have two variants: a default version that flies around and lunges at you, and a “hyper-surge” version with a projectile attack. This variant will also explode when defeated. #characterdesign #indiegame #gamedev
Working on the Wasp right now. The default version will pick a target, display a target indicator on the ground, and then lunge towards you. The special “Hyper-Surged” version can also launch energy spikes that explode when they hit the ground. #gamedev #indiegame
Level 02 production is underway! While the game is a beat ’em up at heart, we’ll be sprinkling in some puzzle and platforming gameplay here and there. In this case, Level 02 will feature some classic platforming! #gamedev #indiegame #leveldesign
Level 2 development has started. This sky map plays like a classic platformer with wasps, then returns to the surface for waves of enemies, a new time of day, and fresh colors. More soon! #gamedev #indiegame #gamedevelopment
A new devlog has been uploaded: I Added Arcade Lives, Revives & New Combat to My 2.5D Beat 'Em Up youtu.be/VnFzFv5nutI
I Added Arcade Lives, Revives & New Combat to My 2.5D Beat 'Em Up
YouTube video by Chap.C Games
youtu.be
The demo will feature 2 levels and a boss. These are the enemies you'll encounter along the way. I still need to design the final boss, bringing the total to 7 unique enemy types in the demo. #indiegame #gamedesign #pixelart
Super happy with this! The first pass of Aidan's dodge and Ray's counter moves is done. Aidan can roll through enemies using invincibility frames. Ray counters attacks with a katana-style slash that lands a moment later... because of swagger. 😎 (Animations are WIP) #gamedesign #gamedev #indiegame
Biggest inspirations behind Aidan Junior: Half-Life: In-game storytelling. Smash Bros.: Aerial combat and the core combat system. TMNT: Shredder's Revenge: Retro beat 'em up action and fast-paced gameplay. What game inspired you?
Mystic Whale reveal! It barely fits in the frame. These majestic creatures are one with the island, drawing their strength from its ancient energy. They will play a crucial role in guiding Aidan Junior throughout his journey. #pixelart #gamedesign #indiegame
The checkpoint pillar I was working on isn't a checkpoint pillar anymore! It's now an energy recharge pillar that charges your special gauge and a revive pillar that brings back a downed second player in co-op. #pixelart #gamedesign #gamedev
The demo later this year needs checkpoints. Conduit Crystals have been collected by the island's inhabitants. They glow when a highly sensitive being walks by, lighting up blue for Tide or red for Surge. They're checkpoint objects but we love giving even the smallest gameplay systems their own lore.
The official Aidan Junior Steam trailer is here! A 2.5D action adventure with Smash Bros.-style combat, handcrafted pixel art, local co-op, and boss battles. Wishlist on Steam and join Discord for alpha playtests! youtu.be/vgcm83W5_dk?... #indiegame #gamedev #pixelart #indiedev #Steam #BeatEmUp
Aidan Junior Alpha Demo Test Trailer | Smash-Like Beat 'Em Up Adventure Game
YouTube video by Aidan Junior
youtu.be
Crab alert! The game is going to feature at least 4 crabs, each with different behavior / AI. One crab is still waiting to be designed: a big boss-type crab.🦀 #pixelart #indiegame #gamedev
The Bullhorn Crab didn't always look the way it does now. Which version do you prefer? #pixelart #indiegame #gamedev
The Steam page desperately needs a trailer and new screenshots. Even though we only have two levels so far, we recorded a full playthrough of Level 1 at two different times of day. We'll be editing a teaser trailer soon. Which one are you vibing with more? #pixelart #gamedev #indiegame #gamedesign
Just 3 more to reach 100 wishlists! Who'll be our 100th wishlister? 👀 If you're into indie games, retro games, and classic beat 'em up action, check out Aidan Junior and wishlist it! Link in the comments. 🚀 #IndieGame #BeatEmUp #RetroGame #IndieDev #SteamWishlist #PixelArt #Gaming
We've made massive progress over the last month or so. Check it out in our latest indie game devlog and tell us what you think! youtu.be/tP-APaEtDEU
You NEED to See the Progress on My Godot Brawler - Indiegame Devlog
YouTube video by Chap.C Games
youtu.be
During yesterday's quick doodle livestream, we created some background islands. It's been really interesting experimenting with a mix of pixelated 3D and pixel art. #indiegame #gamedev #pixelart
🎵 Meet Pat 🎵 A hopeless romantic with a guitar and a dream. Every morning before sunrise, he serenades the love of his life from beneath her balcony. Charming or just a little too early? You decide. ❤️🎸 #indiegame #gamedev #pixelart #gamedesign
Missed the Early Alpha Level 01 stream? @itsbennyretro.bsky.social put together a highlights video featuring some of the best moments. Check it out! youtu.be/EVNyskJ56T4?...
Can We Beat Our Game While Staying Relaxed? Aidan Junior Cozy Stream
YouTube video by Benny Retro
youtu.be
We're not 100% happy with the water and lighting yet. Here's a first test with improved water and lighting. It's still a work in progress, but already a big improvement for the early dawn levels. Later levels will have a very different look and feel. #gamedev #indiegame #pixelart
Turns out, designing massive creatures in pixel art is quite tough! This is a work in progress of the magical whale in Aidan Junior. It still needs a lot of work! 🐋 #pixelart #gamedev #indiegame
At 20:00 CET, we'll be joining @itsbennyretro.bsky.social's YouTube channel live for our very first early alpha playthrough of Aidan Junior's opening level. We're excited to finally show what we've been building👀 See you there! #indiegame #gamedev #indiegamedev #godotengine