aixxe

@aixxe.net

Searching for a new sky.

Looking around for new providers before my Copilot annual plan expires in September. Enjoying my first month of OpenCode Go so far. Finally replaced the old 522 layer PSD with a web-based editor & parser to generate the playlist bar textures automatically.

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Had the opportunity to play around with a PASELI charge station for a friend's project. Wrote a small tool to read the touch I/O data and poll the card reader without using any of the game libraries.

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Finally got one of those "Always Free" Oracle ARM machines provisioned. Now I just need to find something to put on it.

Spent most of the weekend rewriting some card reading code that everything else in the project relies on - all to support the new cardless QR login feature that I bet nobody is going to use. A little nervous about this release... but fingers crossed!

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Begrudgingly working on a project that I've been trying to avoid, but I suppose you can't ignore errors like this forever. Backing up as much as I can remotely (since Monday, 1.36TB so far, two more days to go) then swapping the drive on Friday.

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Ever since IIDX 31, class courses can be overriden using values provided by the network, presumably in case they needed to make corrections without pushing an OTA update, but also to prevent people from leaking the locked courses ahead of time. Here's Kaiden from the IIDX 30 local course data file.

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Released retrack, a component of REPLAY. It publishes network messages and scene transitions from BEMANI games to Redis. Currently only used for appending chapters to videos and auto-submitting scores to events. Lots more that can be done with it, but I don't know if I'll ever get around to it.

GitHub - aixxe/retrack: Redis event publishing hook for BEMANI games

Redis event publishing hook for BEMANI games. Contribute to aixxe/retrack development by creating an account on GitHub.

github.com

Released a project at the end of 2025 for intercepting INFINITAS network requests. I've been using it for years to get my arcade scores to show up in-game alongside my home ones. The example that injects a Python interpreter into the game to reverse your DJ name was my favorite to write.

GitHub - aixxe/eacproxy: Eacnet network interception framework

Eacnet network interception framework. Contribute to aixxe/eacproxy development by creating an account on GitHub.

github.com

Resurrecting the SDVX monthly events at my local arcade to start off 2026. Organized these for a while back in 2023 until I ran out of motivation. It's pretty much the only thing I've been working on for the last 2 weeks, so I felt obliged to write up some of my thoughts on the whole thing.

6 years since the last time I had to build something with XP compatibility. Had a much nicer experience this time around, thanks to w64devkit. Aside from a single patch to replace WSAPoll, all my fancy modern stuff (GCC 15.2, vcpkg) has worked just fine.

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