Implemented switching between the score and the textbox. Also I found the way to reduce the latency enough that I can have all the sprites intact! #nesdev #gamedev
I got all raster interrupt codes done for the textbox. Sadly due to a very wide latency window from DPCM DMA, I couldn't get all 64 sprites intact. But I don't think I'm going to use all of it anyway ๐ #nesdev