Alex Johansson

@alexvscoding.bsky.social

Award winning experimental designer, educator and maker from Yorkshire. Advocate for approachable design, makes playful experiences for those marginalised by tech, most recently people with dementia. https://presskit.itch.io/alex-johansson-presskit

Hey folks! Weird request. I got featured in EDGE magazine issue #415 with MORSE, I had a friend send me a copy of it but it got lost in the mail. Does anyone have a copy they’d be willing to sell me? I’d really appreciate it ♥️

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Recently I've been designing games for people living locally with dementia, using familiar objects such as teapots, watering cans and walking sticks as the controllers to play with. The Sheffield Star covered the story today with a front page mention, which I'm very grateful for!

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Nice to see MORSE getting a mention on here! "I could describe it as a kind of tower-defence real-time twist on Battleships, but really it’s a frantic and frequently overwhelming game about using Morse to fight off incoming enemies and it’s utterly original in all the important aspects." WHEEEEEE

Dr Florence Smith Nicholls@florencesn.bsky.social · 5mo ago

This week on the Bathysphere we have an essay by Chris on getting lost in a video game city: buttondown.com/Bathysphere/...

Here's what that outreach mode looks like in practice: MORSE is currently on display in Strasbourg, so I tracked down the name of the local (REF67) and national (REF) amateur radio clubs and added them to MORSE to give players a direct local connection to engaging with the hobby.

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Alex Johansson@alexvscoding.bsky.social · 6mo ago

Pushed an update out for MORSE today with a suite of features to support Amateur Radio including an outreach mode for radio clubs to use, a non-visual Morse input mode, support for Vband and more! Read about it here: store.steampowered.com/news/app/197... #hamradio #morse #gamedev #morsecode

My 2026 prediction is that as devs lean harder into the harmful aesthetics and mechanisms of an explicitly addictive industry, the escalating arms race of indie gambling "simulators" will quietly rot games from the inside out. It's wild how the scourge of Loot Boxes faded from memory so quickly.

Joshua Rivera@jmrivera.bsky.social · 6mo ago

Talked a bit about this for my submission to the culture journalist podcast’s 2026 predictions but the new cool is in offline objects and spaces you can post online evidence of participating in. theculturejournalist.substack.com/p/2026-cultu...

I worked on my final indie game, MORSE on and off for ten years, it's been moderately successful (to a point I could feasibly make something else) but I'm at peace with never making a game that big ever again. Looking forward to making much, much smaller experiences for audiences outside of games.

vibe-free lifestyle and smiling apple purveyor@ellaguro.bsky.social · 6mo ago

any time a successful indie game is made by someone with a totally unhealthy relationship to work and no work/life balance it just creates that expectation for everyone else. you can't make an art scene off of people who are isolating and torturing themselves with work

Absolutely wonderful construction from Adam for MORSE! It's such a delight seeing these electronics projects come into form and the methodical documentation that comes with it.

Adam I@adam.iannaz.zone · 6mo ago

Check it out! I made a fully 3d printable iambic paddle for MORSE by @alexvscoding.bsky.social. tl;dr: print the case parts, paddles, and get 3 low-profile keyboard switches and an Arduino Pro Micro for running QMK. I would love feedback, and it's fully open-source: github.com/jiannazzone/...