Unreal Engine / Wwise - Audio Prototype - "Creature Fight" Work In Progress: Last video in the short behind the scenes series of my upcoming audio prototype that will be out on August 27th. The scope is now locked and I have entered polish and leveling. #GameDev #Horror #GameAudio #Wwise
Aljoša Sreš
@aljosasres.bsky.social
Game Sound Designer | UE5 • Wwise • REAPER Interactive audio, cinematic horror and psychological sound design. Portfolio: https://www.aljosasres.com
Unreal Engine / Wwise - Audio Prototype - "Creature Reveal" The creature moves through the environment on a medical IV stand. A "water pump" is strapped to its back and responsible for water circulation. It communicates through "drain gurgles", "cooling SFX" and the "failed water pump". #Horror
The Callisto Protocol - Cinematic "Audio Re-Design" In this teaser trailer re-design, I showcase tension, atmosphere and perspectival mixing. Main character dialogue has been cut out of the original to support the re-designed scene.
UE5/Wwise Audio Prototype - Boss Fight - "Work in Progress" A teaser for my next psychological/survival horror prototype to showcase: • Enemy audio composition • UX & UI sounds • Weapons • Explosions • Dialogue • Environmental machinery • Ambience #GameDev #Unreal #Wwise #GameAudio #Horror
Metro: Exodus / Audio Re-Design / Gameplay The challenging part was keeping the "Geiger" counter loud enough to alert the player of nearby radiation, but keeping it subtle so it doesn't interfere with immersion. How do you deal with gameplay relevant audio? #GameAudio #REAPER #Horror #SoundDesign
UE5/Wwise Audio Prototype - Technical Breakdown Live profiling with RTPCs, switches and a sound design demonstration inside of REAPER. #GameAudio #Wwise #UnrealEngine #SoundDesign
I’m Aljoša - game sound designer. I focus on interactive audio, cinematic horror and psychological sound design. I recently released a playable audio prototype. aljosasres.itch.io/interactive-...