Alvie

@alvie.dev

Acts cool, might be cool too. Web dev by day, Game dev by night. Co-Founder of @encontrol.dev, local game developer community in Monterrey, Mexico

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Remote work at a coffee shop? No thanks, I'll go to a fast food restaurant today Refill diet soda has gotta be a little healthier than refill coffee, right?

I’m growing tired of the phrase “must be studied”. Not only does its popular use add nothing to conversation… but also… YOU CAN DO THAT STUDY! You can start investigating and sharing your findings on the subject! Don’t just act like someone else MUST do it, and then just wait for it. Go ahead!

2am thoughts: Kamen Rider Agito is testing my patience by having a protagonist who stops the plot and is wholly uninterested in solving the central mystery, even 20 episodes in. The other two riders are going through hell in order to find clues and become stronger, meanwhile Agito plays dumb

I’m so glad I’m not hooked on Twitter anymore. It really feels like for every genuine tweet, there’s 9 other posts rage baiting, engagement baiting, or just straight up bot content. Every time I see “There’s a reason for this. And you’re not ready to hear it” I just close the site.

Rereading your own work and improving it is easy. After all, you likely know a solution just from thinking of the problem, or the solution is just to write less Fixing problems from feedback someone gave you? that's when the real problem solving has to come in. it's so much harder to think lol

I’m having a dream where we can host doujin game conventions, and instead of selling discs or flash drives, devs can ask people to bring their own usb’s and get an exclusive game! of course, malware makes this impossible. But man imagine owning a physical, exclusive game!

Conflicted over this, but happy to see that community members and maintainers are even more conflicted than I am. Just this weekend, we held our gamedev community meetup and I held a presentation about the objective drawbacks of using AI in games. It was a contentious topic, but I feel like -

Godot Engine@godotengine.org · 2mo ago

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

Really hope the Godot team draws a firm stance on this AI situation soon, and hopefully they oppose it. I've had a really good time using it, and it would really suck to build up ANOTHER community and knowledge base if they do decide to stick with AI.

oh I haaaaated that new starfox reveal. It's bad. The visuals miss the mark on any charm the original had, the extra dialogue misses the magic of the short-but-sweet quips, and none of this is justifying spending my money on it.

I figured I should start logging stuff I'm working on Today I was messing with our VN project's sounds, and using test sounds from a certain game I couldn't stop giggling

Bought a used Thinkpad to use as a workstation! Decided to go with OpenSUSE worst set up of my life, dear lord, I got like 10 different things that I had to wrestle with. After that though, hey! Everything's super neat on Linux!

Regarding the recent UT/DR discourse, I think the main takeaway is that we need to be able to apply fan translations on consoles.