Andrew Feeney

@andrewfeeney.au

Software developer from Sydney Australia. PHP, Typescript, Javascript, Rust, Laravel, React, Vue, Serverless.

Claude is always stoked to tell me those test failures are unrelated to it's changes and so they haven't been fixed. The pipeline was green before you started my toaster, so I'm afraid you will be fixing that.

I want to buy an extremely cheap draft quality printer to print out the copious amounts of material that I need to read every day.Things like LLM output, code reviews, specifications, etc. The quality is not important. What matters is that it’s printed on paper so my brain will absorb it.

The problem with LLMs is that we don't know how to keep their goals aligned with ours, which means we can never be certain they'll act safely. That's okay though because in auto mode you can just ask the LLM whether or not their action is safe before they take it. This is fine. This is all fine.

The year is 2028. Humans, having begun deliberately misspelling words in their emails to prove they aren't using AI, found themselves in a race-to-the-bottom with LLMs prompted to "write like humans". Before long all written language became unintelligible and all text based communication useless.

If you really want to get ahead in this new landscape you should probably consider creating a massive network of linked blogs dedicated to discussing all the reasons why you personally deserve a promotion and a payrise.

LLM generated text is like a kind of literary backrooms. It goes on and on forever. At first glance it seems okay, but then you look closer and everything feels off. Sparsely scattered around are recognisable elements, but their placement makes no sense. The lights are on but nobody is home.

I absolutely think we should use non-tech related LLM support agents as free inference providers where possible. It’s a long game but on balance I think this is ultimately pro-social behaviour.

A while back we had the wonderful opportunity to pitch a Red Dwarf adventure game directly to Doug Naylor himself. While the project didn't end up going ahead, we're now free to share some of the work we produced for the pitch!

A Red Dwarf Adventure game - pixel art showcasing the crew in the cockpit of the iconic Starbug