Aneesh Joshi
@aneeshjoshi.bsky.social
Learning game design by making one game at a time. Released : SkyPainters Co., Bulleteleporter. https://aneesh-joshi.itch.io/
It’s such a great talk! I feel compelled to make such a system and explore the possibilities of it both as a designer and a player. When I saw the spelunky slide, I totally wasn’t expecting it. But by the end of the talk, it made so much sense! I wish more GDC talks were made freely available!
My GDC talk is up! It's about the world of Baby Steps, working with what's given, and asking open questions with level design: gdcvault.com/play/1035806...
#bubsy4d is a completely different game once you try to speed run it. I’m seeing completely new dimensions of the level design and moveset.
if sonic and tony hawk's had a baby
Some board platforming for #screenshotsaturday #gamedev #unity3d
Jelly Jump + Wall Kick = Shmoovement! #gamedev #screenshotsaturday #unity3d
speed running #leveldesign Level Design days are the best kind of days :) #gamedev #unity3d
Some shmoovement with the board-dash #gamedev #screenshotsaturday
Adding springs to the bunny ears gives so much life to the animations at zero extra effort. I was inspired to use springs from @walaber.com 's dev streams! Every character I make from now should have a spring appendage! #gamedev #screenshotsaturday
If you've liked my previous gamedev explainer videos, you might like my new (25-minute!) video about the arcade car physics in Parking Garage Rally Circuit, and how a possibly misguided observation about Mario Kart started it all: youtu.be/wOAAitKoV9M
Arcade Drift Car Physics Explained (from Parking Garage Rally Circuit)
YouTube video by Walaber Entertainment
youtu.be
Pass 1 : arms and bounce #gamedev #blender #animation
Motion paths are so useful for figuring out why your animation looks janky. Seeing the motion path loop after fixing it feels so satisfying :) Here, I'm just getting my poses in before working on the timing. #blender #animation #gamedev
Motion paths are so useful for figuring out why your animation looks janky. Seeing the motion path loop after fixing it feels so satisfying :) Here, I'm just getting my poses in before working on the timing. #blender #animation #gamedev
Introducing the Pogo Stick! It's one of the core mechanics in the game. #gamedev Stay tuned for future passes to make it feel better. Open to suggestions :)
Unexpected consequence of adding cannons: #screenshotsaturday #gamedev #unity3d
Stay tuned as I improve the feel of this cannon #gamedev
My take on the bouncy ball animation practice #blender