Anslo

@anslo.dev

3D developer and creative generalist, currently working on slowroads.io. Interested in architecture, 3D design, digital fabrication, procedural generation, and web-based graphics. Check out anslo.dev for details

Here's a quick look at vehicle customisation, one of the features for the upcoming Steam version. Development is going smoothly, with traffic, IC engines, and new locations all in the works. Aiming for a demo by the end of the month!

Version 2.4 is now live on slowroads.io - vehicle interiors finally have detail and working dashboards after over 3 years of placeholder geometry ✨ Also features improved vehicle audio and a handful of fixes

Bild

Version 2.2 is now live on slowroads.io, featuring improved detail in the Hills location and handful of fixes and optimisations. More detail work to follow, including weather effects and an art pass on the Off-World location

BildBildBildBild

I've been keeping busy lately helping to develop biketerra.com, a browser-based virtual cycling app. Procedurally-built environments for real-world routes, which users can create for themselves and be ready to ride within seconds. If you have an indoor trainer, check it out! Made with @threejs.org

Slow Roads version 2.1 is now live on slowroads.io, featuring new vehicle physics, autosteer/autospeed modes, one-pedal drive, draggable camera controls, and a handful of QoL upgrades. Next up for 2.2 will be improvements to the environmental detail and weather effects 🌧️

Bild