Since the demo I've been busy working on the first new location in years: introducing the Coast location, based on the Pacific Coast Highway in California. The vehicles have also been revamped ahead of release in August - more details on that soon! Read more: store.steampowered.com/news/app/343...
Anslo
@anslo.dev
3D developer and creative generalist, currently working on slowroads.io. Interested in architecture, 3D design, digital fabrication, procedural generation, and web-based graphics. Check out anslo.dev for details
The demo is now live on Steam! Check it out for a preview of some Steam-exclusive features, including IC engines, traffic, and vehicle customisation store.steampowered.com/app/3431300/...
Slow Roads on Steam
Unwind on a peaceful journey through endless scenic landscapes. Generate a unique world, set the weather to suit your mood, and just drive...
store.steampowered.com
Here's a quick look at vehicle customisation, one of the features for the upcoming Steam version. Development is going smoothly, with traffic, IC engines, and new locations all in the works. Aiming for a demo by the end of the month!
Version 2.4 is now live on slowroads.io - vehicle interiors finally have detail and working dashboards after over 3 years of placeholder geometry ✨ Also features improved vehicle audio and a handful of fixes
Version 2.3 is now live on slowroads.io, featuring new road markings on Hills and a long-overdue art pass on Off-World. Next up I'll be looking at some audio upgrades and vehicle interiors!
Version 2.2 is now live on slowroads.io, featuring improved detail in the Hills location and handful of fixes and optimisations. More detail work to follow, including weather effects and an art pass on the Off-World location
This year's Driftmas winter rally event is now live! For the next week you can compete to set the fastest time on the extra-slippery 5km track. Play at driftmas.slowroads.io There are a handful of new features in this event which will soon be coming to the main game - more updates coming soon!
Slow Roads: Driftmas 25
Festive drifting zen
driftmas.slowroads.io
I've been keeping busy lately helping to develop biketerra.com, a browser-based virtual cycling app. Procedurally-built environments for real-world routes, which users can create for themselves and be ready to ride within seconds. If you have an indoor trainer, check it out! Made with @threejs.org
Slow Roads version 2.1 is now live on slowroads.io, featuring new vehicle physics, autosteer/autospeed modes, one-pedal drive, draggable camera controls, and a handful of QoL upgrades. Next up for 2.2 will be improvements to the environmental detail and weather effects 🌧️
Here's an early look at green laning in Slow Roads - one of the many extra features coming to the Steam version www.youtube.com/watch?v=ksnx...
Green Laning in Slow Roads - WIP
YouTube video by anslo
youtube.com
Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads. Play free at slowroads.io #threejs #webgame #javascript #procedural #webgl