青川一

@aokawa-ichi.bsky.social

Hi random people! I just started making games in Godot3D, you can call me Ichi, I live in China and I like ultramarine!

Check out my arcade shooter, with 0 animation player and .png texture used! Everything is by code( which means a lot of tween, shaders, and immediate mesh) #GodotEngine #solodev

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Godot Engine@godotengine.org · 4w ago

With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best. Join the Fund fund.godotengine.org and cast your votes! 🗳️ Open until the 18th of October: showreel.godotengine.org

Godot can draw lines and frames easily, but can not change the width of the lines, this is an elephant in the room for a long time unitll I just realised all the lines are pure white, so the lack of "volume" is a 10 min fix by adding a custom bloom and it looks great #GodotEngine #indiedev

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I met that Jonathan Blow in an event yesterday! I got merches of the new game and a talk about it, he specificly spent some time demonstrating the original games and comparision it was a lot of fun!

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I found the fact that HUGE amout of CC0 free scans avaliable online. Spent a day learning and practicing how to retopologize and this is really high potential. You can bake the high resolution detail into textures and normal maps. A great way to make lowpoly assets. #gamedev #indiedev

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Haven't opened Unity Hub for 3 years and it is still gross never the less... I registered, agreed to 4 new agreements, get that stupid lisence and it lags like shit, closed some stupid ad and finially able to work A lunch hub too disgusting to interact with is somewhat an achievement I suppose.