Andrei Apanasik

@apanasik.bsky.social

#gamedev Working on service Balancy to help gamedevs: https://balancy.co

Just found post on Reddit where developer wrote how he uses Spine for pixel-art animation. Kinda interesting 🤔 I have some notes on metroidvania for future project, but always have heard that Spine is really bad for pixel-art 'cause of deformations, etc.

In debug mode of my Arcanum port, I have the enemies' turn order displayed at the top of the screen. I'm wondering whether I should make this feature optional (off by default) and add it to the final version 🤔

Not sure, if it would be interested for someone, but... I'm working on a fan Arcanum Unity port project in my free time. Rendering, logic, and everything code-related are done in Unity/C#. No original source code is used; it was only decompiled for reference/learning purposes.