Been working on balance changes, tidying up common events, and other less flashy things this past week. Working on implementing a proper combat introduction tutorial, which helps cover the basics more directly (instead of using optional signs). #RPGMaker | #ScreenshotSaturday | #IndieGameDevm
APÓSTASI (a proximity, insurmountable)
@apostasirpg.bsky.social
A new narrative-driven, modern day, turn-based RPG. Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past. First-time solo dev 🏳️🌈.
APÓSTASI (a vision, incipient), the first demo, is officially released! This pre-beta demo covers the game's prologue chapter and introduces most of the games core concepts from the story to combat to mechanics. #RPGMaker | #IndieGame | #RPG | #IndieDev oneirofantasma.itch.io/apostasi
APÓSTASI (a proximity, insurmountable) by OneiroFantasma
A magnetism shackled. a closeness disunited, a desideration occluded.
oneirofantasma.itch.io
Currently the gameplan is to have the demo will be released approximately around 8 p.m. tomorrow night. The demo itself will be updated for bug fixes, editing, and balance general balance but its content is set in stone.
So, regardless of what else can be done from here until then, the first demo, APÓSTASI (a vision, incipient), will release on 30 January 2026. Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
So, regardless of what else can be done from here until then, the first demo, APÓSTASI (a vision, incipient), will release on 30 January 2026. Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
The demo is now at least officially playable through to the end of the prologue. Few things still need to be done before it will be released; 1. General editing (dialogue, cutscenes, etc.), 2. Sound design (BGM swaps, sound effects, etc.), 3. Difficulty balancing, 4. Bug testing.
Not much, but for this #ScreenshotSaturday, a small message. #RPGMaker | #IndieDev | #RPG | #IndieGameDev
Small update but there is now a credits page in the start menu. Creator name is will change to a studio name later. Besides the names listed here, other credited individuals are; Plugins Hudell (Orange Screen Shot Saver) Restart (FOSSIL) Music Elektrobear (for their 80 Songs Pack on Itch)
Unfortunately due to a lot of life events deciding to happen in the latter half of this month I will have to delay the demo to January 🫤. Don’t have an approximate date until certain things can be arranged and I can get myself back on a solid production timeline but mid-January is the aim🤞.
The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end. This (rough) demo will cover the game's prologue and provide a preview into the combat and story. It will be hosted on itch for a limited time, which will be shared closer to release.
now who in the hell is this just how many of you weirdoes are skulking about this godforsaken place #ScreenshotSaturday | #RPGMaker | #IndieDev | #RPG
Slowly working on some prologue side areas (shown here is the ancient village) this #ScreenshotSaturday. These side zones are mostly for additional flavor text, more dialogue for the prologue guests, and provides some exploration so the zone isn't entirely linear. #IndieDev | #RPG | #RPGMaker
Small, reflective post; APÓSTASI was originally born with two simple ideas; a diverse, global modern JRPG and an story with an immutably core romance between two boys. That I’ve come this is far despite everything to almost having an actual demo to show is nothing less than a miracle and success.
The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end. This (rough) demo will cover the game's prologue and provide a preview into the combat and story. It will be hosted on itch for a limited time, which will be shared closer to release.
Collection of early prologue screenshots this #ScreenshotSaturday, beginning to slowly work through and update everything for the demo. Rewriting scenes, fixing sprites, adding a few side areas to explore, etc. Ideally the demo will release next month. #IndieDev | #RPGMaker | #RPG | #GameDev
Mostly behind-the-scenes work this week, but for #ScreenshotSaturday we have the Ascended mechanic and boss health bars. If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities. #RPGMaker | #GameDev | #RPG
Been taking a break from game dev the past week, partially due to IRL issues and partially due to a bit of burnout and frustration (both creatively and due to RM limitations). I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
Don’t know if anything will be posted today as for the most of the week I’ve tried to fix an issue with the menu. For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
Fun side fact; when designing characters’ general roles for combat, a lot of inspiration came from FFXIII. Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
Enlarged the menu screen, added a few fancy little things, and it all (mostly) works. Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone. #APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
Another small little #ScreenshotSaturday, testing new enemies and backgrounds for Chapter 1 areas. Some additional small combat and UI updates as well (really just increasing the GP cap to 6 and giving the gauges a slight slant). #APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
Evangelos will briefly reunite with Luciana after the prologue, but she appears to be not quite herself. Quite perplexing, considering how animated she had been previously. Supposedly, she's been like this since everyone returned from winter break. #APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
The main party comes together, albeit a perforated steel wall stands between them. Luckily, the guards are lackadaisical and the keys are conveniently in the same room (the same cannot be said for other locks in the building). #APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
Depending on where I am at the end of August, the demo (tentatively releasing in December) may contain not just the prologue but also most of Chapter 1. Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.
Happy Pride Month everyone! 🏳️🌈🏳️⚧️ Though I’ve been rather casual about it, to be more direct; APÓSTASI is integrally and irrevocably queer in its themes and content, featuring a broadly diverse cast and more intrinsically a (slow burn) romance between our two male leads at the story’s heart.
Testing to see whether or not I should implement area titles this #ScreenshotSaturday, plus both a (temp) name for the first major zone, Το θαλασσοπνίξιμο της συμμόρφωση (The Drowning of Conformity*) and by extension an aquatic theme for the zone. #APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
Peripheral little #ScreenshotSaturday, inside the second zone (the visual aesthetic is very liable to change). Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe. #APÓSTASI | #RPGMaker | #IndieGameDev
A few random shots for #ScreenshotSaturday, development this week has largely been database stuff. Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful. #APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev