Guy Smith
@argyle-smith.bsky.social
Technically an artist https://argylesmith.shop/ Currently working on - A generative art tool made in Unity (Vector based) And a more different one (Raster based) A lightweight mesh-based particle system Yo mama
I have been working on my process for these for the past 6 months and I am finally happy with the final pieces and my workflow for making them! I am adding them to my store today with a comment box so people can tell me what colors / textures they want, or they can leave it blank for a random pack
I'm finally working on my particle tech again and I am really happy with how it's going :)
I've been working on easy to assemble hexagon magnets! They are 3D printed and then wrapped in laminated paper and pressed together using printed hand tools
New pins! My old pins required gluing, and I hate gluing shit. So I modeled my own snap fit base to use with my plotted flow fields. And I'm finally happy with how they look and work :) #PenPlotterArt #3DPrinted
First try at 3D printed screen screen printing! It was maybe an hour from starting on the .STL to having "finished" patches I need to iron the silk screen before printing the mask on it and play with print settings to make a better screen next time. But overall they are pretty okay
I love the look of these low sample rate - high rotation spirographs. Straight lines but curves 🤯 #penplotterart #spirograph
I jammed together a little tool for drawing spirographs with my pen plotter! I would still consider it super beta. But it works and it's up on my site I want to make it (and future tools) generally useful so feedback is appreciated! argylesmith.shop/pages/spirog...
I set up a new area to take photos and I'm pretty happy with the lighting :)
I finally got my A0 plotter set up well enough to batch plot stuff! 36 4x6in prints at once 🙏
I released the very first version of my particle mesh toolset! To oversimplify it lets you create real-time particle effects, with just a mesh and a shader! argyle-smith.itch.io/pmbt-lite #GameDev #TechnicalArt
Just added support for multi-segment particles to my particle tool, the fur donut you see is just made of single segment quads But now I can make the hairs longer and blow in the wind 💨 #TechArt
🚨 Goated game alert 🚨 My friend Alice has been working on this for years and it turned out amazing!
HYPERBEAT is OUT NOW!
I have been working on bundling nodes that all PM system use as sub-graphs. I'm really proud of how simple the graph view can be now #GameDev #TechnicalArt
I've been working more on my particle mesh tool kit, and I just unlocked fur! #MadeWithUnity #TechnicalArt
For someone of few words, Blu had lots to say:
In the lead up to launch, we're catching up with the cast of HYPERBEAT. Check out our interview with Purple!
We are very excited to announce: HYPERBEAT releases October 22nd!
Recycled some old unused game assets for a gif! #penplotterart #animation
Super excited for my first local booth! I'm bringing my pen plotter and games I've made for people to make their own algo-art 🖼
Website 0.2 is up! It is finally not super embarrassing Next features on the list are- More playable things GIFs / Art for all pages Better gallery solution argylesmith.shop
Argyle Smith's Art Shop
Original Pen Plotter Art
argylesmith.shop