Artell

@artellblender.bsky.social

Auto-Rig Pro's daddy. artist, rigger, musician, programmer, researcher...

[Auto-Rig Pro update log] 🦴 - Export: New settings to export only meshes with shape keys (Verts Only, Face, Face and Weights). Useful when exporting animations only, to reduce the file size, skipping materials and other unnecessary data.

[Auto-Rig Pro update log] 🚀 - Export: FBX: Improved accuracy of exported bones transforms, fixing long-standing bind pose issues with importers such as Unreal and Maya - Rig: Facial: Removing all eyelids is now supported (amount set to zero)

[Auto-Rig Pro update log] 🚀 - Export: Support for Empty objects parented to bones - Rig Tools: Automatic keyframing of spine controllers when snapping forward-reversed spine - Rig Tools: Bake features for forward-reversed spine

[Auto-Rig Pro update log] - Export: GLTF: Support for Step and Sampling settings - Export: The button label "Set Const. Bones" has been renamed "FBX only" - Rig Tools: The ChilfOf Switcher is now exposed to non-ARP armatures - Rig: New auto-eyelid settings per upper/lower eyelids for finer control

[Talk - Auto-Rig Pro Support Periods] Clarification on how the new "support periods" launching on the Superhive platform on May 12 will be handled for Auto-Rig Pro. ▶️I've always promised free updates in the past, then that promise will be kept for existing customers!... thread 👇

[Talk] There is some fuss currently going on about the potential yearly support period landing on the Superhive marketplace. Basically that would mean: paid updates per year. Here is an essay about it, I'd be interested to hear your thoughts. 👇 (thread below)

⚠️[Auto-Rig Pro Hotfix!] Binding several objects with the Voxelized engine was broken since version 3.77.20. This breakage was accidentally introduced with a recent code refactor in a duplicate function. ✅This is now fixed in version 3.77.25 Downloaded Auto-Rig Pro from February 17 to 27? Update now

[Auto-Rig Pro update log] Re-implemented the IK fingers "tip" mode (was broken since Blender 4). The IK target can be either at the root of the third phalange, or at the tip.