Arthur Munoz

@arthurmunoz.bsky.social

Game Animator Currently animating at Moon Studios Prev : Ubisoft Montpellier / SuperSeed Studio / Airship Syndicate / Spiders Games

It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev

It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev

A few years ago, I worked on Steetrising, animating different types of characters, including automatons. The prototype / research phase was key. Finding the right feel and defining the style of the game. It’s also my favourite part of the process, where you can really be creative and bold.

This was my first time building a boss entirely in 3D for a pixel art game. On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses. Here’s a full video demo of the project. The Last Faith by Kumi Souls Games

This was my first time building a boss entirely in 3D for a pixel art game. On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses. Here’s a full video demo of the project. The Last Faith by Kumi Souls Games

Strong creature animation starts by respecting the design. Animating creatures is about respecting the design. Real-life references and traits guide motion, making them feel grounded and believable. ✨ I made animation and some rigging on these. Wayfinder by Airship Syndicate. #Animation #3d