Narrative shouldn't become untouchable halfway through production. If changing a quest, dialogue, or branch feels too risky, the problem usually isn't the writing, it's the production system. Why early narrative lock is a red flag: www.articy.com/en/why-teams...
Why Locking Narrative Early Can Hurt Game Development
Many game teams lock narrative early to reduce risk—but that often signals fragile production workflows. Learn why narrative complexity is a production problem and how structured systems help teams…
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