bit of an update for my n64-style demo scene! (complete with authentic low-res crust)🌼 #madewithunity #lowpoly
SULLY 🎨
@artofsully.bsky.social
🎮🎸 Indie Game Dev + Guitarist! 💼 Senior Tech Artist @ Mojang / XBOX links.artofsully.com
Gotta say I’m really impressed with #Halo Campaign Evolved so far! Gameplay is tight, visuals are gorgeous, new lore and narrative bits that tie the games together are great, and even the little inside jokes and references they’ve sprinkled in are super fun! More of this please👏
Halo Campaign Evolved Master Chief
ALT: Halo Campaign Evolved Master Chief
static.klipy.com
hard at work on like a bazillion projects atm, but taking the time to do some very satisfying ✨UX upgrades✨ on the vertex painter tool (icons my beloved) #gamedev #madewithunity
hard at work on like a bazillion projects atm, but taking the time to do some very satisfying ✨UX upgrades✨ on the vertex painter tool (icons my beloved) #gamedev #madewithunity
realised i never posted this one to bsky! if you consider yourself a 🌙magical girl💅 you are LEGALLY obligated to watch this guitar cover i don't make the rules
humble beginnings soon to be much more 👀 #gamedev #madewithunity
moving away from my previous voronoi approach, i've got much more natural looking river branching now! my procedural n64-style Nile river environment is comin together 👀🌵 #gamedev #madewithunity
I'm finding n64-era stuff so fun rn. working on my new game project and vertex painter tool, listening to old game soundtracks and looking at old-school game manuals just fills my soul with so much joy lol Seeing others create stuff in the same style is so cool too!
IT'S DONE AT LAST 🙌 now we wait for it to get approved for the Asset Store!
this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)
a familiar feeling day/night cycle 👀☀️🌙 #madewithunity #gamedev
summer vacation time! 🌴 gonna play some new games, hang with some friends and work on a lot of the cool projects i have going on! (can finally ship my unity vertex painter tool lol💀)
oh hey it’s the super cool and fun game we’ve been working on at Mojang! 👀 (very surreal to see assets I’ve made show up in such a fancy trailer 🤩) youtube.com/watch?v=VyZK...
MINECRAFT DUNGEONS II | Reveal Trailer
YouTube video by Minecraft
youtube.com
been listening to a lot of passcode lately and legit haven't found a single song i don't like 🔥 ALSO FINALLY NEW GUITAR VIDEO GOOD LORD IT'S BEEN A MILLION YEARS 😅 #guitarcover #metal #passcode
if this ends up being a GW3 announcement i will lose myself entirely
The wind stirs. The world shifts. Stand ready.
i've decided to start a proper muscle-building workout routine - it is time to become big and stronk 🏋️♂️💪 one day when i look like this gif i will be able to post one of those very cool gym bro flex pics 😤
Anime Muscle Pose: How Heavy Are The Dumbbells?
ALT: Anime Muscle Pose: How Heavy Are The Dumbbells?
static.klipy.com
been replaying Halo Wars over the weekend and using it as a good case study for making an RTS camera that can smoothly navigate rugged elevation using an adjustable + simplified proxy grid! #gamedev #madewithunity
some decent progress today! all the graphics are just mathematically made on the ESP32 too, so no graphics to load!
and with this…we are one step closer to the Halo Assault Rifle 🙏
feels unnatural having a flesh and blood pfp instead of a cute pixellated cat girl 💀
I have begun my journey into electronics and HARK— BEHOLD MY GLORIOUS BUTTON
today's work on mysterious desert generator™️ - improved voronoi-based rivers! - smooth out cliffs near rivers (spiky mountains🙅♂️) - grassy textures (vertex paint mask) near rivers - character/camera controller???👀 #madewithunity #gamedev
ok well it took all day but i've added functionality for painting NORMALS inside the unity editor! now if your model comes in and you don't have a hard edge to paint split vertex colours on you can just author them yourself! getting it to not blow up UVs was a challenge lol
this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)
the latest craft project begins — the Halo 3 assault rifle 👀 Will be using this to learn electronics, wiring up a screen, lights, vibration — and then paint it!