Adam Sawicki

@asawicki.info

Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.

Apparently GPT-5.6 comes with so many dimensions to adjust: - Model version: 5.6 vs 5.5, ... - Model size: sol, terra, luna - Reasoning effort: none...max - Reasoning mode = pro It will be challenging to find good practices about when to use which ones.

I'm excited to see lore.org, Epic's new version control system. I still need to read the docs, but after experiencing the shortcomings of both Git and Perforce, I'm hoping Lore can gain traction in at least some areas of software development, especially gamedev.

Learn about Lore: next-generation open source version control

Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects that combine code with large binary assets.

lore.org

New Radeon Developer Tool Suite adds RadeonDeveloperPanelCLI.exe that allows cmd-line-based control over all features: profiling, memory tracing, GPU crash capture, driver experiment toggles, etc. IMHO that's a big thing for test automation and possibly for agentic AI! gpuopen.com/learn/radeon...

New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture - AMD GPUOpen

The new AMD Radeon Developer Tool Suite release delivers RGP 2.7 with shader source code viewing, instruction‑level divergence metrics, and Extended PIX Marker support, expanded hardware compatibility...

gpuopen.com

Vulkan Memory Allocator new release 3.4.0 with many additions, improvements, and fixes. If you use code from the "master" branch, you already have them, but if you rely on the official Releases, you should upgrade. This one gathers >1 year of development. github.com/GPUOpen-Libr...

Release v3.4.0 · GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator

Added file AGENTS.md for agentic AI. Added member VmaAllocationCreateInfo::minAlignment (#523). Remember to always fully initialize structures with zeros and don't rely on their specific sizeof to...

github.com

I implemented multiple fixes & improvements in Vulkan/D3D12 Memory Allocator libraries, on my fork for now. If you use any of these, please give it a try so we validate they work fine before I turn them into official releases. github.com/sawickiap/Vu... github.com/sawickiap/D3...

GitHub - sawickiap/VulkanMemoryAllocator: Easy to integrate Vulkan memory allocation library

Easy to integrate Vulkan memory allocation library - sawickiap/VulkanMemoryAllocator

github.com

A wacky idea for a game (an indie game or a game jam entry) that makes you feel like like an LLM: You're shown a short chat session with back-and-forth with a "user". Your task is to provide the next word of a response. Just one word. Then, you're switched to a different chat. 🧵

#UIComplaint PIX on Windows can export binary contents of a buffer, but only if you know where to click. "Export View" button only offers TXT and CSV format. You need to right-click on the data to find the "Save Buffer" command for saving a binary. No button for that 😟

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