Rodney

@askrodney.bsky.social

Follow for updates on web development. I'm a consultant based in the UK 🇬🇧 and am available for work.

I often hear claims that (peer) reviews as time-consuming to write and useless to read. Which makes me sad, because they can be invaluable to both the recipient and the org. if written well. So, I wrote a rant about how to write them better: thesquareplanet.com/blog/writing...

Writing about people, to people

Review season is approaching, as it always is. Peer reviews, self reviews, upward reviews, quarterly reviews, and yearly reviews, need to be written, read, and relayed. For some, this is a much-apprec...

thesquareplanet.com

Just dropped a new post on setting up a Godot Rust gdext project. Covering: — resources for getting started with GDExtension; — adding watch to speed up feedback cycle; and — adding your lib in Godot Engine. Hope you find it useful! rodneylab.com/godot-rust-g...

Godot Rust gdext: GDExtension Rust Game Dev Bindings 🤖 🦀

Godot Rust gdext 🤖 using Godot 4 Rust bindings via the the gdext crate for adding 🦀 Rust GDExtension shared libraries to your Godot game.

rodneylab.com

Just dropped a new blog post on adding physical units of measurement to Macroquad game with Rapier physics. uom crate helps: — convert between rendering and physics units; — sense check calcs; and — define custom quantities. Hope you find it useful! rodneylab.com/rapier-physi...

Rapier Physics with Units of Measurement: Utilize Rust Types 📏

Rapier Physics with Units of Measurement 📏 leveraging the Rust type system for SI units for Rust game dev physical properties ⏲️.

rodneylab.com

Just dropped a new blog post on how you can use Rapier with Macroquad for fast game prototyping. We start with a hello world ball drop, then level up to a floating ball example with a Rapier height field. Hope you find it useful! rodneylab.com/rapier-physi...

Rapier Physics with Macroquad: Rust Game Physics 🎱️

Rapier Physics with Macroquad 🗡️ building a basic game physics simulation in Rust using rapier physics and Macroquad for rendering 🖥️.

rodneylab.com