Added imps. Rather nasty guys—they steal mana and spit fire.
Death wave spell. I quite like this style of FX animations that use only few sprite frames + transformations + simple particle systems. No transparency as well.
Just released a new patch for Master of Luna that adds a bunch of new types of lairs to the world map and 5 undead creatures with all-new attacks and abilities. Also the game will be 25% off during Steam Winter Sale! 👉 steampowered.com/app/2393510
Save 25% on Master of Luna on Steam
Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...
steampowered.com
Turned out to be very easy. Sometimes I like Electron platform a lot.
Working on adding some individuality to the heroes with bios and specializations.
Master of Luna is out, yay! 👉 steampowered.com/app/2393510
Master of Luna on Steam
Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...
steampowered.com
Master of Luna is coming out tomorrow. Here is the new Steam trailer: youtu.be/AoRGhywssN0
Master of Luna — Gameplay Trailer
YouTube video by Aleksandr Tiupin
youtu.be
I'll be releasing Master of Luna in Early Access in exactly one month, on 12 September. The game will cost $14.99 (regional prices applied). Wishlist: steampowered.com/app/2393510
Master of Luna on Steam
Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...
steampowered.com
My custom map generation algorithm for Master of Luna step-by-step: 1...5: player and neutral towns; 6...13: land and water; 14...16: monster lairs; 17...20: forests, mountains and swamps.
Basic map generation. Looks like not much, but the actual algorithm turned out to be quite sophisticated.
I really like my tooltips. Dark background, vibrant pixelated icons, crisp text. There's something pleasant about all this.
When a hero in Master of Luna level up, they are not learning something new, but recalling experience from their past lives instead.
And so, in just a month, I have more followers here than on Twitter. Can't see a one reason to go back.
Hi there! I'm making Master of Luna, a turn-based 4x strategy game with powerful magic, tactical battles, city building, sweet pixel art and a calm melancholic atmosphere. It's mostly a solo project. Play the demo and wishlist the game on Steam: store.steampowered.com/app/2393510
I think it's time to remind you how much I love 7x7 icons.
My first attempt at gamedev back from 2017. It took me about a year to build this in Unity. It was supposed to be Binding of Isaac inspired roguelike with magic and light base building. Turned out, I don't really have anything new to say in this genre, so I stopped the development.
The first combat mock and how it's looking right now. Feel kinda bad for ditching this grass texture, but there were few good reasons for this.
How hydra was made. I adore all kinds of art process things, too bad not many artists post them.